This is a comprehensive bridge between Claude and the Godot 4.x engine, exposing 149 tools for manipulating games at runtime and editing project files headless. You get runtime code execution via game_eval with await support, full node inspection and property manipulation by path, signal connection management, and animation control. It extends beyond the original 20-tool godot-mcp with physics raycasting, shader parameters, multiplayer networking via ENet, procedural mesh generation, and HTTP/WebSocket clients. The headless operations let you parse and modify .tscn files, manage autoloads and input maps, and trigger exports without opening the editor. Reach for this when you want Claude to prototype game mechanics, debug running scenes, or generate entire Godot projects from natural language descriptions.
claude mcp add --transport stdio tugcantopaloglu-godot-mcp uvx godot-mcp