If you're digging into game anti-cheat systems or protected binaries, this covers the full stack from user mode debuggers like x64dbg and Cheat Engine to hypervisor-based approaches. The exception-driven DBI section is genuinely clever, using HLT and SALC as sentinels to avoid INT3 detection while tracing control flow. It walks through Unity IL2CPP dumping, Unreal SDK generation, and kernel-level analysis with concrete workflows. The Windows Hypervisor Platform coverage for user-mode VM tracing is a nice touch for avoiding driver signatures. Honestly most useful as a structured reference when you're stuck on which tool handles which obfuscator or how to instrument without triggering integrity checks.
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools