This is a threat modeling reference that maps the offensive side of game security, from user-mode memory reading and DLL injection all the way down to kernel drivers, hypervisors, and DMA hardware. It covers the full escalation ladder that cheaters climb when anti-cheat systems push them out of easier attack surfaces. The source material pulls from the awesome-game-security taxonomy, so you get concrete categories like overlay rendering, W2S transforms, vulnerable driver abuse, and even AI visual aimbots that use YOLO models with OBS capture to avoid touching game memory entirely. Use this when you need to understand what modern cheats actually look like under the hood, especially if you're building or auditing anti-cheat systems.
npx skills add https://github.com/gmh5225/awesome-game-security --skill game-hacking-techniques