This walks you through spinning up a Phaser 4 game instance with the GameConfig object, which is more involved than you'd think. Covers renderer selection (AUTO, WEBGL, CANVAS), pixel art setup with proper antialiasing flags, FPS limits, canvas insertion, and the full boot sequence from DOMContentLoaded through the game loop. The pixel art patterns alone are worth having on hand since getting crisp pixels at scale requires specific combinations of antialias, antialiasGL, and roundPixels. Also useful for understanding why your transparent canvas isn't working or why your custom FPS target isn't kicking in. The config precedence rules between top-level and nested properties can bite you if you're not careful.
npx skills add https://github.com/phaserjs/phaser --skill game-setup-and-config