This one walks you through Phaser 3's scene-based architecture with clear guidance on when to use Arcade versus Matter physics, how to structure scene lifecycles, and practical patterns for sprites, input, and collision detection. The philosophy section pushes you to think about game structure before coding, which matters more than most gamedev tutorials admit. Covers the full pipeline from config setup through animations and tilemaps. Best for developers who've built basic web apps and want to start making actual browser games without stumbling through Phaser's API docs. The code examples are production-ready, not toy demos.
npx skills add https://github.com/chongdashu/phaserjs-tinyswords --skill phaser-gamedev