If you're teaching Claude to help with animation work or critique, this gives it a working knowledge of the 12 principles. It's practical stuff: squash and stretch percentages for bouncing balls, when to use pose-to-pose versus straight ahead, silhouette testing for staging. The novice level means it won't get into advanced timing or secondary motion nuances, but it covers the foundational vocabulary and basic applications. Worth adding if you're doing any motion design work and want Claude to understand why anticipation matters or how to approach a basic bounce cycle without explaining from scratch every time.
npx skills add https://github.com/dylantarre/animation-principles --skill animation-principles---novice