Connects Claude to the three.ws platform for rendering 3D avatars and working with glTF/GLB models directly in conversation. Exposes operations to validate model structure, inspect mesh and material properties, optimize file size, and render avatars from the three.ws registry. Useful when you're debugging 3D assets, need to compress models before deployment, or want to preview avatars without leaving your editor. The server talks to three.ws over streamable HTTP, so you can pull live avatar data or run validation passes on local GLB files. Pairs well with workflows where you're building embeddable 3D agents or need quick feedback on model quality without opening Blender.
claude mcp add --transport stdio nirholas-three.ws uvx three.ws