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Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
spritecook avatar

SpriteCook

spritecook/skills
authHTTPregistry active
Summary

This connects Claude to SpriteCook's API for generating and animating game assets directly from your editor. You get tools for pixel art and HD sprite generation, plus animation workflows that let you import local images, apply motion prompts, and maintain style consistency across assets using reference IDs. The included agent skills teach Claude the recommended workflows: checking credits before batch runs, using smart crop modes, and writing effective animation prompts. Install with npx spritecook-mcp setup to wire up both the MCP server and skills in one go. Useful when you're prototyping game art and want to iterate on sprites without leaving your coding environment.

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SpriteCook Agent Skills

Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.

Skills follow the open Agent Skills standard and work across all compatible editors.

Available Skills

spritecook-workflow-essentials

Shared workflow rules for SpriteCook:

  • Check credits before larger runs
  • Follow asynchronous generation polling contracts
  • Use canonical sprite_url and optional spritesheet_url outputs
  • Save reusable asset_id values in a local manifest
  • Upload local image files through SpriteCook MCP asset-upload tools
  • Import small data URLs with import_asset
  • Rename useful assets with update_asset_label
  • Use smart_crop_mode="tightest" by default
  • Use gemini-3.1-flash-image as the recommended default model

spritecook-generate-sprites

Still-image generation guidance:

  • Generate production-ready pixel art or detailed/HD assets
  • Choose the right mode, model, and crop settings
  • Keep style consistency with reference_asset_id
  • Use edit_asset_id only when modifying an existing SpriteCook asset

spritecook-build-ui-kits

Concept-first UI system guidance:

  • Build complete menus, HUDs, inventories, dialogs, settings screens, and overlays
  • Reuse an existing SpriteCook concept asset ID or generate/select a coherent concept
  • Generate transparent component sheets, extract named controls and states, and finalize 9-slice metadata
  • Keep normal mode="ui" generation focused on individual UI elements

spritecook-animate-assets

Animation workflow guidance:

  • Upload local image files, then animate by the returned asset_id
  • Use remove_background for transparent cutouts when needed
  • Use edge_margin=6 by default for safer framing
  • Write grounded, character-specific motion prompts
  • Use auto_enhance_prompt=true when simple prompts like Idle or Attack are enough

spritecook-use-assets-in-godot

Godot export workflow guidance:

  • Export completed character animation runs into Godot 4.x projects
  • Materialize SpriteCook MCP text_files and asset_downloads manifests
  • Set up SpriteFrames importer files and ready-to-test player scenes
  • Use AnimatedSprite2D for platformer exports and AnimatedSprite3D for top-down/isometric exports

Installation

Quick install (all compatible editors)

npx skills add spritecook/skills

With SpriteCook CLI (also sets up MCP connection)

npx spritecook-mcp setup

Prerequisites

You need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.

Set up MCP + skill in one step:

npx spritecook-mcp setup

Or see spritecook.ai for manual setup instructions.

Supported Editors

Works with any editor that supports the Agent Skills standard:

  • Cursor
  • VS Code (GitHub Copilot)
  • Claude Code
  • Claude Desktop
  • Antigravity
  • Codex
  • Grok Build
  • Windsurf
  • And more

License

MIT

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Categories
Design & Creative
Registryactive
TransportHTTP
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UpdatedFeb 13, 2026
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