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MCP servers
dewayneku avatar

HexManiacAdvance (hma-mcp)

dewayneku/hma-mcp

Hack GBA Pokémon ROMs with HexManiacAdvance's engine: tables, maps, scripts, text, undo.

tools
21
transport
STDIO
last updated
Nov 12, 2026
View on GitHubSave

Tools

21 tools

Public tool metadata for what this MCP can expose to an agent.

open_romOpen a .gba, with HMA's .toml metadata if it's there

Open a .gba, with HMA's .toml metadata if it's there

No parameter schema in public metadata yet.

rom_infoOpen a .gba, with HMA's .toml metadata if it's there

Open a .gba, with HMA's .toml metadata if it's there

No parameter schema in public metadata yet.

close_romOpen a .gba, with HMA's .toml metadata if it's there

Open a .gba, with HMA's .toml metadata if it's there

No parameter schema in public metadata yet.

list_anchorsSearch named anchors: data.pokemon.stats, scripts.…, graphics.…

Search named anchors: data.pokemon.stats, scripts.…, graphics.…

No parameter schema in public metadata yet.

resolveAnchor or address → what's there: type of data, table row and field, pointer count

Anchor or address → what's there: type of data, table row and field, pointer count

No parameter schema in public metadata yet.

describe_tableTable layout, and rows as JSON: enums as names, flag sets as lists, packed fields as objects, learnsets and teams as text; filter rows with where (bank=3, map=19)

Table layout, and rows as JSON: enums as names, flag sets as lists, packed fields as objects, learnsets and teams as text; filter rows with where (bank=3, map=19)

No parameter schema in public metadata yet.

read_tableTable layout, and rows as JSON: enums as names, flag sets as lists, packed fields as objects, learnsets and teams as text; filter rows with where (bank=3, map=19)

Table layout, and rows as JSON: enums as names, flag sets as lists, packed fields as objects, learnsets and teams as text; filter rows with where (bank=3, map=19)

No parameter schema in public metadata yet.

write_table_fieldSet one field by row number or row name (CHARMANDER), checked against the field's size; also learnsets, TM lists, trainer teams

Set one field by row number or row name (CHARMANDER), checked against the field's size; also learnsets, TM lists, trainer teams

No parameter schema in public metadata yet.

find_mapFind a map by name (PALLET TOWN → 3.0), then list its NPCs, warps, trigger scripts, signs and connections, with addresses ready for write_table_field

Find a map by name (PALLET TOWN → 3.0), then list its NPCs, warps, trigger scripts, signs and connections, with addresses ready for write_table_field

No parameter schema in public metadata yet.

map_eventsFind a map by name (PALLET TOWN → 3.0), then list its NPCs, warps, trigger scripts, signs and connections, with addresses ready for write_table_field

Find a map by name (PALLET TOWN → 3.0), then list its NPCs, warps, trigger scripts, signs and connections, with addresses ready for write_table_field

No parameter schema in public metadata yet.

read_textGame text at an address (a script's message, say); longer text is moved and every pointer to it updated

Game text at an address (a script's message, say); longer text is moved and every pointer to it updated

No parameter schema in public metadata yet.

write_textGame text at an address (a script's message, say); longer text is moved and every pointer to it updated

Game text at an address (a script's message, say); longer text is moved and every pointer to it updated

No parameter schema in public metadata yet.

decompile_scriptEvent, battle, animation and trainer-AI scripts, with automatic repointing

Event, battle, animation and trainer-AI scripts, with automatic repointing

No parameter schema in public metadata yet.

compile_scriptEvent, battle, animation and trainer-AI scripts, with automatic repointing

Event, battle, animation and trainer-AI scripts, with automatic repointing

No parameter schema in public metadata yet.

hma_editType into HMA's hex view using its full edit language (^anchor, <pointer>, "text")

Type into HMA's hex view using its full edit language (^anchor, <pointer>, "text")

No parameter schema in public metadata yet.

read_bytesRaw access, for when you need it

Raw access, for when you need it

No parameter schema in public metadata yet.

write_bytesRaw access, for when you need it

Raw access, for when you need it

No parameter schema in public metadata yet.

find_free_spaceRaw access, for when you need it

Raw access, for when you need it

No parameter schema in public metadata yet.

undoOne step per tool call, even when HMA records several internally

One step per tool call, even when HMA records several internally

No parameter schema in public metadata yet.

redoOne step per tool call, even when HMA records several internally

One step per tool call, even when HMA records several internally

No parameter schema in public metadata yet.

saveWrite the ROM and its .toml; the first save backs up the original

Write the ROM and its .toml; the first save backs up the original

No parameter schema in public metadata yet.

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Readme

hma-mcp: let your AI assistant hack GBA ROMs, powered by HexManiacAdvance

CI .NET 8 MCP server Windows, Linux, macOS MIT license

An MCP server for GBA Pokémon ROM hacking.
Claude (or any MCP client) reads and edits your ROM through the engine behind HexManiacAdvance:
the same anchors, tables, script compiler and repointing, with every edit undoable and saves that open straight back up in HMA.


View the full README on GitHub

Details

Repository
github.com/dewayneku/hma-mcp
Website
github.com/dewayneku/hma-mcp
Package
https://github.com/dewayneku/hma-mcp/releases/download/v0.1.0/hma-mcp-darwin.mcpb
Transport
STDIO
Registry
MCP registry, active