A full-featured bridge between Claude and Godot 4 projects that runs entirely within a sandboxed workspace directory. Ships with 40+ tools spanning project scaffolding, GDScript generation, scene and resource parsing, asset discovery, and optional runtime execution. The security model locks all file operations to a single configurable root (defaulting to ~/godot-games), with explicit environment flags required to enable game launch or script execution. You get template-driven code generation for movement controllers and state machines, direct Asset Library search and download, unused asset detection, and log parsing. Supports stdio for Cursor and Claude Desktop, plus optional HTTP transport. If you're building Godot games with AI assistance and want structured control over project files without exposing your entire filesystem, this handles the plumbing.
claude mcp add --transport stdio io.github.sterion66-godot -- uvx godot-mcp-server