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MCP servers/Sales & Marketing
o-shabashov avatar

DOS2 Game Master

o-shabashov/dos2-gm-mcp

Divinity: Original Sin 2 Game Master mode: edit campaign files, drive the live game via a bridge mod

tools
34
transport
STDIO
last updated
Nov 11, 2026
View on GitHubSave

Tools

34 tools

Public tool metadata for what this MCP can expose to an agent.

dos2_statuspaths, whether the game is running, the list of campaigns

paths, whether the game is running, the list of campaigns

No parameter schema in public metadata yet.

dos2_fetch_lslibone-time setup: downloads LSLib and checks its SHA-256 (same as `uv run dos2-gm-fetch-lslib`)

one-time setup: downloads LSLib and checks its SHA-256 (same as `uv run dos2-gm-fetch-lslib`)

No parameter schema in public metadata yet.

dos2_campaignmetadata and add-ons, scenes, maps with pins, vignettes, templates, stickies, journal

metadata and add-ons, scenes, maps with pins, vignettes, templates, stickies, journal

No parameter schema in public metadata yet.

dos2_scenecharacters in a scene (name, template, position, health, alignment, encounter), encounters, stickies

characters in a scene (name, template, position, health, alignment, encounter), encounters, stickies

No parameter schema in public metadata yet.

dos2_templatesNPC and item templates, or one template in full

NPC and item templates, or one template in full

No parameter schema in public metadata yet.

dos2_templateNPC and item templates, or one template in full

NPC and item templates, or one template in full

No parameter schema in public metadata yet.

dos2_find_templatessearch templates across all campaigns by name, stats, skills, items

search templates across all campaigns by name, stats, skills, items

No parameter schema in public metadata yet.

dos2_vignettesvignettes and stickies in full

vignettes and stickies in full

No parameter schema in public metadata yet.

dos2_notesvignettes and stickies in full

vignettes and stickies in full

No parameter schema in public metadata yet.

dos2_rawany campaign file as LSX, with an XPath filter

any campaign file as LSX, with an XPath filter

No parameter schema in public metadata yet.

dos2_backupsbackups of a campaign

backups of a campaign

No parameter schema in public metadata yet.

dos2_put_npc_templateNPC template: copy a base from any campaign, set name, level, alignment, stat and ability changes, talents, skills, equipment

NPC template: copy a base from any campaign, set name, level, alignment, stat and ability changes, talents, skills, equipment

No parameter schema in public metadata yet.

dos2_put_item_templateitem template

item template

No parameter schema in public metadata yet.

dos2_put_vignettevignette with your own image or a stock one, with vote answers

vignette with your own image or a stock one, with vote answers

No parameter schema in public metadata yet.

dos2_put_notesticky on the overview map; edits the text of a scene sticky

sticky on the overview map; edits the text of a scene sticky

No parameter schema in public metadata yet.

dos2_put_journaljournal categories, chapters and paragraphs

journal categories, chapters and paragraphs

No parameter schema in public metadata yet.

dos2_scene_settingsscene atmosphere and music

scene atmosphere and music

No parameter schema in public metadata yet.

dos2_campaign_metacampaign name, description, author

campaign name, description, author

No parameter schema in public metadata yet.

dos2_addonattach a ready-made `.pak` mod to a campaign, or build a mod folder into a `.pak` and attach it

attach a ready-made `.pak` mod to a campaign, or build a mod folder into a `.pak` and attach it

No parameter schema in public metadata yet.

dos2_mod_installattach a ready-made `.pak` mod to a campaign, or build a mod folder into a `.pak` and attach it

attach a ready-made `.pak` mod to a campaign, or build a mod folder into a `.pak` and attach it

No parameter schema in public metadata yet.

dos2_delete_templatedelete

delete

No parameter schema in public metadata yet.

dos2_delete_vignettedelete

delete

No parameter schema in public metadata yet.

dos2_delete_notedelete

delete

No parameter schema in public metadata yet.

dos2_backupfull copy of a campaign, restore from any backup

full copy of a campaign, restore from any backup

No parameter schema in public metadata yet.

dos2_restorerestore from any backup

restore from any backup

No parameter schema in public metadata yet.

dos2_live_statuswhat is ready: game, Script Extender, the bridge `.pak`, attached campaigns, bridge heartbeat

what is ready: game, Script Extender, the bridge `.pak`, attached campaigns, bridge heartbeat

No parameter schema in public metadata yet.

dos2_bridge_installbuild the bridge into `Mods\DOS2GMBridge_….pak` and attach it to a campaign as an add-on, or detach

build the bridge into `Mods\DOS2GMBridge_….pak` and attach it to a campaign as an add-on, or detach

No parameter schema in public metadata yet.

dos2_bridge_detachbuild the bridge into `Mods\DOS2GMBridge_….pak` and attach it to a campaign as an add-on, or detach

build the bridge into `Mods\DOS2GMBridge_….pak` and attach it to a campaign as an add-on, or detach

No parameter schema in public metadata yet.

dos2_live_characterswho is on the level: GUID, name, template, stats, level, health, alignment, position

who is on the level: GUID, name, template, stats, level, health, alignment, position

No parameter schema in public metadata yet.

dos2_live_spawnspawn a character from a root template or a GM template, at a point or next to someone

spawn a character from a root template or a GM template, at a point or next to someone

No parameter schema in public metadata yet.

dos2_live_moveteleport; change name, level, alignment; take off stage and bring back

teleport; change name, level, alignment; take off stage and bring back

No parameter schema in public metadata yet.

dos2_live_setteleport; change name, level, alignment; take off stage and bring back

teleport; change name, level, alignment; take off stage and bring back

No parameter schema in public metadata yet.

dos2_live_stageteleport; change name, level, alignment; take off stage and bring back

teleport; change name, level, alignment; take off stage and bring back

No parameter schema in public metadata yet.

dos2_live_luarun Lua on the game server (`Ext`, `Osi`) and get the returned value

run Lua on the game server (`Ext`, `Osi`) and get the returned value

No parameter schema in public metadata yet.

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Readme

dos2-gm-mcp

CI

English · Русский

An MCP server that lets an AI assistant prepare and run Game Master mode campaigns in Divinity: Original Sin 2 – Definitive Edition.

It works on two layers:

  • Campaign files. Reads and edits a GM campaign on disk: NPC and item templates, vignettes with your own art, map stickies, the journal, scene atmosphere, add-on mods. Every write makes a backup first.
  • Live game. Talks to the running game through a tiny bridge mod for Norbyte's Script Extender: list who is on the level, spawn an NPC from a template, move, rename, level up, hide and show, or run any Lua on the game server.

A village scene dressed and populated through the server

Overview map with GM stickiesTavern scene with traders and stashes
Overview mapTavern

What you can ask for


View the full README on GitHub

Details

Repository
github.com/o-shabashov/dos2-gm-mcp
Categories
Sales & Marketing, Design & Creative
Package
https://github.com/o-shabashov/dos2-gm-mcp/releases/download/v0.1.1/dos2-gm-mcp.mcpb
Transport
STDIO
Registry
MCP registry, active

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