This bridges Claude or Cursor to the PlayCanvas Editor through a Chrome extension and local runtime. You get programmatic control over entity hierarchies, component manipulation, asset creation, script injection, and material tweaking. The server exposes 20+ tools covering everything from duplicating entities and reparenting nodes to searching the PlayCanvas store and capturing viewport screenshots. Setup requires loading an unpacked Chrome extension and pointing your MCP config at the TypeScript server. Worth noting that it needs a Pro Claude account for reliable context windows, and only one Editor instance can connect at a time. Best for automating repetitive scene construction or letting an LLM handle bulk modifications to your 3D projects.
claude mcp add --transport stdio playcanvas-editor-mcp-server uvx editor-mcp-server