Gives your AI assistant read access to Unity projects without opening the Editor. Exposes tools to list build scenes, parse assembly definitions, find scripts by type or content, summarize scene hierarchies, inspect prefabs and materials, read input bindings, and pull project settings like player config, quality levels, and physics parameters. Works by reading the filesystem directly, so you can query project structure, dependencies, and asset metadata from Cursor, Claude Desktop, or any MCP client. Useful when you want an LLM to understand your Unity codebase, suggest refactorings across assemblies, audit scene composition, or generate documentation without context‐switching to the Editor.
claude mcp add --transport stdio rachitkumarrastogi-unity-mcp-server uvx unity-mcp-server