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scenario-labs/skills

Plugin marketplace

Agent Skills for creating production-ready images, video, audio, 3D, and custom models with Scenario, plus expert tools for DCC software and game engines

GitHub stars
1.2K
plugins
23
last updated
Oct 27, 2026
View on GitHubSave

Add marketplace

/plugin marketplace add scenario-labs/skills

Run it inside Claude Code, then install plugins from it with /plugin.

Plugins

101.-getting-startedConnect the Scenario MCP server and learn the core generation loop every other skill builds on.
202.-finding-a-directionTurn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
303.-imagesGenerate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
404.-game-art-and-3dSprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
505.-video-and-audioVideo generation, editing, and color grading, seamless motion loops, music, sound effects, voice, and speech.
606.-socialsMade for social feeds and chat apps: UGC-style creator videos, fan-cam reactions from a photo, trend reels recast with your own character, kinetic-typography lyric videos, and animated ChatGPT and Codex pets, new or updated.
707.-consistency-and-custom-modelsHold one character, product, or style across a whole set, and train custom models on your own art.
808.-reviewing-and-organizing-outputRead finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
909.-formats-and-placementsShip one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
1010.-workflows-and-appsDiscover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
1111.-troubleshootingGet past a blocked generation, and turn a stuck session into a reproducible public issue.
1212.-team-administrationGovern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
1313.-image-model-familiesThe top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
1414.-video-model-familiesThe top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
1515.-audio-model-familiesThe top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
1616.-3d-model-familiesThe top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
1717.-expert-tools-zbrushDCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
1818.-expert-tools-blenderDCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
1919.-expert-tools-mayaDCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
2020.-expert-tools-unreal-engineGame engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
2121.-expert-tools-unityGame engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
2222.-expert-tools-godotGame engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
2323.-expert-tools-roblox-studioGame engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.

Sponsors

SnugThe clipboard manager you and your agent can use, safelyAgent CaffeineClose your lid, come back to finished workWaxBlock anything with supervision, without erasing your iPhoneOpen StepsSponsoredFree and open-source skills that make AI coding agents easier to understand, verify, and control.

Details

Repository
github.com/scenario-labs/skills
Categories
community
Listed since
Oct 27, 2026