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Built for the Claude Code community with Claude Code by @mertduzgun

Independent project, not affiliated with Anthropic
  1. Skills
  2. /
  3. absolutelyskilled
  4. /
  5. absolutelyskilled
  6. /
  7. Game Design Patterns

Game Design Patterns

absolutelyskilled/absolutelyskilled
130 installs168 stars
Summary

If you're building a game and your character AI is a mess of nested ifs, your bullet spawns are causing GC stutters, or your systems are tangled in direct references, this skill walks you through the four patterns that actually matter: state machines for behavior, object pooling for spawn-heavy entities, event buses for decoupled communication, and commands for input/undo/replay. It's opinionated about the 16ms frame budget and includes working TypeScript examples for each pattern. The guidance on when not to over-decouple and how to size your pools is especially useful. Pairs well with unity-development if you're in that ecosystem, but the patterns apply to any engine.

Install

npx skills add https://github.com/absolutelyskilled/absolutelyskilled --skill game-design-patterns
Categories
Design & UI/UXGame Development
First SeenJun 3, 2026
View on GitHub

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