If you're building a game and your character AI is a mess of nested ifs, your bullet spawns are causing GC stutters, or your systems are tangled in direct references, this skill walks you through the four patterns that actually matter: state machines for behavior, object pooling for spawn-heavy entities, event buses for decoupled communication, and commands for input/undo/replay. It's opinionated about the 16ms frame budget and includes working TypeScript examples for each pattern. The guidance on when not to over-decouple and how to size your pools is especially useful. Pairs well with unity-development if you're in that ecosystem, but the patterns apply to any engine.
npx skills add https://github.com/absolutelyskilled/absolutelyskilled --skill game-design-patternsThe1Studio/theone-training-skills
binjuhor/shadcn-lar
leonxlnx/taste-skill