When screenshots of your Blender animation look wrong but you can't tell if it's a mirrored import, foot sliding, backwards facing direction, or retargeting gone sideways, this extracts the actual numbers. It walks you through sampling key frames, checking bone positions and orientations, measuring ground contact per frame, and separating character meshes from proxy geometry before you blame the motion data. The workflow is methodical: inventory the scene, map the skeleton, determine which way forward actually is by comparing head and feet together, then report facts like "left_foot min_z = -0.04 at frame 96" before deciding what needs fixing. Honest take: this is the discipline you skip when you're in a hurry, then regret an hour later.
npx -y skills add affaan-m/everything-claude-code --skill blender-motion-state-inspection --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template