Wraps Apple's official HIG for visionOS into Claude's context so you get platform-specific guidance when building spatial apps. Covers the tricky stuff like spatial layout rules (don't put UI behind users, respect the 30-degree comfort zone), eye and hand input patterns (60pt minimum targets for gaze, look-and-pinch as primary interaction), and window behaviors with the glass material system. Honestly most useful when you're new to spatial computing and need to avoid the common mistakes that cause neck strain or broken interactions. Triggers automatically when you mention visionOS, RealityKit, or spatial UI work.
npx skills add https://github.com/ehmo/platform-design-skills --skill visionos-design-guidelines