This handles GLSL shader programming specifically for holographic UI effects in a JARVIS-style interface. You get TDD workflows with visual regression testing, WebGL test utilities for shader compilation checks, and performance patterns focused on real-time rendering at 60 FPS. The documentation emphasizes GPU-specific optimizations like branchless conditionals using mix and step, texture atlasing to reduce draw calls, and precision qualifiers tuned to mobile constraints. It's built around WebGL 2.0 with GLSL ES 3.00 but includes fallback patterns. The test setup is unusually thorough for shader code, with baseline image comparisons and cross-browser compilation checks, which is rare to see formalized like this for GPU work.
npx skills add https://github.com/martinholovsky/claude-skills-generator --skill glsl