If you're reverse engineering Unity mobile games, you've probably hit the IL2CPP wall where all the C# method names are gone from the binary but still sitting in global-metadata.dat. This walks you through extracting that mapping with Il2CppDumper, including the critical detail that Unity 6 needs the v39 fork, not the original tool. The workflow is thorough: finding the right files in iOS IPAs and Android APKs, checking metadata versions, running the dumper with the right .NET flags, and importing the output into IDA or Ghidra. The troubleshooting table alone (codesign issues, exit code 134 being normal) will save you an hour of confusion.
npx skills add https://github.com/p4nda0s/reverse-skills --skill rev-u3d-dump