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drhelius avatar

Geargrafx MCP Server

drhelius/geargrafx
216STDIOregistry active
Summary

This connects Claude to the Geargrafx TurboGrafx-16 emulator's debugging infrastructure. You get programmatic access to execution control, memory inspection, hardware status monitoring, and rewind capabilities. Reach for this when you need AI-assisted debugging of PC Engine games or want to automate emulator analysis tasks. The emulator itself has full debugging support with breakpoints, disassembly, and hardware viewers for both VDCs in SuperGrafx mode, and this MCP layer exposes those internals to Claude. Useful for reverse engineering old games, tracking down bugs in homebrew, or building automated testing workflows against the emulator state.

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Geargrafx

GitHub Workflow Status GitHub Releases) commits) GitHub contributors GitHub Sponsors License Twitter Follow

Geargrafx is a very accurate, cross-platform TurboGrafx-16 / PC Engine / SuperGrafx / CD-ROM² / LD-ROM² emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

geargrafx debug 02

Downloads

Platform Architecture Download Link
Windows Desktop x64 Geargrafx-1.8.4-desktop-windows-x64.zip
Desktop ARM64 Geargrafx-1.8.4-desktop-windows-arm64.zip
macOS Homebrew brew install --cask drhelius/geardome/geargrafx
Desktop Apple Silicon Geargrafx-1.8.4-desktop-macos-arm64.zip
Desktop Intel Geargrafx-1.8.4-desktop-macos-intel.zip
Linux Ubuntu PPA drhelius/ppa-geardome
Fedora RPM drhelius/rpm-geardome
Desktop Ubuntu 26.04 x64 Geargrafx-1.8.4-desktop-ubuntu26.04-x64.zip
Desktop Ubuntu 26.04 ARM64 Geargrafx-1.8.4-desktop-ubuntu26.04-arm64.zip
Desktop Ubuntu 24.04 x64 Geargrafx-1.8.4-desktop-ubuntu24.04-x64.zip
Desktop Ubuntu 24.04 ARM64 Geargrafx-1.8.4-desktop-ubuntu24.04-arm64.zip
MCPB All platforms MCP Readme
RetroArch All platforms Libretro core documentation
Dev Builds All platforms GitHub Actions

Notes:

  • Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
  • Homebrew: If Homebrew asks you to trust the third-party tap, run brew trust --tap drhelius/geardome
  • Linux: May need libsdl3

Features

  • Accurate emulation supporting the entire HuCard PCE / SGX catalog.
  • Support for CD-ROM², Super CD-ROM² and Arcade CD-ROM² systems.
  • NEC LaserActive LD-ROM² support through MMI images.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Backup RAM and Memory Base 128 support.
  • TurboLink multiplayer for two emulator instances on the same machine.
  • Multi Tap (up to 5 players).
  • Standard Gamepad (2 buttons), Avenue Pad 3 (3 buttons, auto-configured based on game), Avenue Pad 6 (6 buttons) and Mouse.
  • Adjustable scanline count (224p, 240p or manual).
  • RGB or Composite color output with optional LPF filter.
  • Compressed ROM and CD image support (pce, sgx, cue, zip, chd and mmi).
  • Support for playing physical CD-ROM discs.
  • Music ROM support: HES.
  • VGM recorder.
  • Internal database for automatic ROM detection and hardware selection if Auto options are selected.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and JSR double clicking), debug symbols, automatic labels, memory editor, PSG inspector and video viewer including registers, tiles, sprites, backgrounds, CD-ROM sub-systems and both VDCs in SuperGrafx mode.
  • MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • BIOS: Geargrafx requires a BIOS to run CD-ROM games. It is possible to load any BIOS but the System Card 3.0 with md5 38179df8f4ac870017db21ebcbf53114 is recommended.
  • CD-ROM Images: Geargrafx supports chd, zipped and unzipped cue/bin, cue/img and cue/iso images. CUE audio tracks can use raw BIN, compatible WAV (44100 Hz, 16-bit, stereo) or Ogg Vorbis (44100 Hz, stereo) files. MP3 audio tracks are not supported.
  • LaserActive Images: Geargrafx supports NEC LD-ROM² .mmi images. A Japanese PAC-N1/PCE-LP1 or US PAC-N10 BIOS is required. Change disc sides through Geargrafx → MMI Media or libretro disk controls. Desktop rewind and run-ahead are disabled for LaserActive.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .lbl, .noi). For example, for path_to_rom_file.rom it tries to load path_to_rom_file.sym. You can also load symbol files using the GUI or the CLI. It supports PCEAS (old and new format), wla-dx and vasm file formats.

Command Line Usage

geargrafx [options] [game_file] [symbol_file]

Arguments:
  [game_file]                 Accepts ROMs (.pce, .sgx, .hes), CUE (.cue), CHD (.chd), MMI (.mmi) or ZIP (.zip)
  [symbol_file]               Optional symbol file for debugging

Options:
    -f, --fullscreen          Start in fullscreen mode
    -w, --windowed            Start in windowed mode with menu visible
      --mcp-stdio             Auto-start MCP server with stdio transport
      --mcp-http              Auto-start MCP server with HTTP transport
      --mcp-router            Enable compact MCP tool routing
      --mcp-http-address A    HTTP bind address (default: 127.0.0.1)
      --mcp-http-port N       HTTP port for MCP server (default: 7777)
      --turbolink-join N      Join local TurboLink shared session 1-255
      --headless              Run without GUI (requires MCP or TurboLink)
      --portable              Store configuration and user data beside the application
    -v, --version             Display version information
    -h, --help                Display this help message

MCP Server

Geargrafx includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

TurboLink Multiplayer

Choose the same session number in the TurboLink menu on both instances and select Connect, or start each process with --turbolink-join N. Sessions use local shared memory and support exactly two peers on one computer. Independent instances should use separate application copies or --portable data directories so configuration, saves, and single-instance handling do not conflict.

Agent Skills

Geargrafx provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • geargrafx-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • geargrafx-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/geargrafx. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Geargrafx Visual Studio solution platforms/windows/Geargrafx.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:

sudo apt install build-essential pkg-config libsdl3-dev libgl-dev
cd platforms/linux
make

For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geargrafx:

sudo apt install build-essential cmake git curl jq pkg-config \
  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
  • Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
  • Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make

BSD

  • FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
  • NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
  • OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
  • Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make

Contributors

Thank you to all the people who have already contributed to Geargrafx!

Contributors

License

Geargrafx is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

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Categories
Mobile Development
Registryactive
Packagehttps://github.com/drhelius/geargrafx/releases/download/1.7.9/Geargrafx-1.7.9-mcpb-macos-arm64.mcpb
TransportSTDIO
UpdatedMay 31, 2026
View on GitHub

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