A Unity Editor integration that lets AI assistants control your game development workflow through WebSocket connections. Exposes Unity's Editor APIs for scene manipulation, GameObject inspection, and real-time C# code execution, plus comprehensive filesystem operations for reading and editing project files. You can browse scene hierarchies, monitor console logs, control play mode, and even make targeted code changes with diff previews. Particularly useful when you want Claude or other AI assistants to understand your Unity project structure, debug issues, or help with rapid prototyping by directly executing editor commands and manipulating assets.
claude mcp add --transport stdio quazaai-unitymcpintegration uvx unitymcpintegration