
This does one thing well: it runs repeatable Xcode build benchmarks so you have numbers before you start optimizing. It measures clean builds, cached clean builds (when compilation cache is on), zero-change builds to find fixed overhead, and optional incremental builds with a file touch. Everything gets run three times and saved to timestamped JSON in `.build-benchmark/` so you can compare before and after. The workflow is opinionated about consistency, it won't modify your project files, and it explicitly stops after measuring unless you ask for optimization help. If your build times feel slow but you don't have a baseline, start here.
$ npx -y skills add avdlee/xcode-build-optimization-agent-skill --skill xcode-build-benchmark --agent claude-codeInstalls into .claude/skills of the current project.
Use this skill to produce a repeatable Xcode build baseline before anyone tries to optimize build times.
.build-benchmark/.Confirm or infer:
DerivedData path is neededIf the project has both clean-build and incremental-build pain, benchmark both. That is the default.
When benchmarking inside a git worktree, SPM packages with exclude: paths that reference gitignored directories (e.g., __Snapshots__) will cause xcodebuild -resolvePackageDependencies to crash. Create those missing directories before running any builds.
COMPILATION_CACHE_ENABLE_CACHING = YES is detected, run 3 cached clean builds. These measure clean build time with a warm compilation cache -- the realistic scenario for branch switching, pulling changes, or Clean Build Folder. The script handles this automatically by building once to warm the cache, then deleting DerivedData (but not the compilation cache) before each measured run. Pass --no-cached-clean to skip.benchmark_builds.py invocation (no --touch-file flag).--touch-file path/to/SomeFile.swift to touch a representative source file before each build..build-benchmark/.Use the shared helper when possible:
python3 scripts/benchmark_builds.py \
--workspace App.xcworkspace \
--scheme MyApp \
--configuration Debug \
--destination "platform=iOS Simulator,name=iPhone 16" \
--output-dir .build-benchmark
If you cannot use the helper script, run equivalent xcodebuild commands with -showBuildTimingSummary and preserve the raw output.
Return:
--touch-file was used)If results are noisy, say so and recommend rerunning under calmer conditions.
Stop after measurement if the user only asked for benchmarking. If they want optimization guidance, hand off the artifact to the relevant specialist by reading its SKILL.md and applying its workflow to the same project context:
xcode-compilation-analyzerxcode-project-analyzerspm-build-analysisxcode-build-orchestrator for full orchestrationSponsors