Brings Metal GPU programming patterns directly into your Claude workflow, covering everything from MSL shader syntax to compute kernels and render pipelines. You get correct attribute qualifiers, buffer management patterns, and the full command encoder setup for both rendering and compute. Honestly most useful when you're tired of looking up whether it's `[[vertex_id]]` or `[[position]]`, or you need the boilerplate for MetalKit view rendering without digging through docs. Includes Metal 4 API specifics and Apple Silicon optimization notes like triple buffering and storage mode choices. Works across iOS, macOS, and visionOS.
npx skills add https://github.com/ios-agent/iosagent.dev --skill metal-gpu