A complete game development workflow system that breaks projects into five phases: pre-production, design, technical planning, production, and testing. It comes with six specialized agents (designer, architect, dev, scrum master, QA, solo dev) that coordinate through a shared project-context.md file, which is a smart approach to keeping multi-agent work consistent. Supports Unity, Unreal, Godot, and custom engines with phase-specific commands. The standout feature is the quick-path commands that let you skip the full planning process when you just need to prototype or add features fast. It's opinionated about structure, so great if you want guardrails around your game dev process, less ideal if you prefer a looser workflow.
npx -y skills add supercent-io/skills-template --skill bmad-gds --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
rohitg00/pro-workflow
supercent-io/skills-template