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Skills/Documentation
tomcoolpxl avatar

Writing Phaser 3 Games

tomcoolpxl/sugar-splat

This gets Claude writing Phaser 3 browser games with all the standard patterns baked in.

last updated
Aug 21, 2026
View on GitHubSave

Install

$ npx -y skills add tomcoolpxl/sugar-splat --skill "Writing Phaser 3 Games" --agent claude-code

Installs into .claude/skills of the current project.

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What it does

You get multi-scene flow structures (boot, preloader, menu, game, game over), physics setup, sprite handling, and the usual game loop scaffolding. It's based on the sugar-splat repo from tomcoolpxl, so it's coming from actual working game code rather than generic docs. If you're prototyping a simple 2D web game or teaching yourself Phaser without reading through the entire API every time, this handles the boilerplate so you can focus on gameplay. The scene management alone saves you from reinventing that wheel.

Files

Select a file.

Details

Repository
github.com/tomcoolpxl/sugar-splat
Categories
Documentation, Code Review & Quality, Debugging, Game Development
First seen
Jun 3, 2026

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