This gets Claude writing Phaser 3 browser games with all the standard patterns baked in. You get multi-scene flow structures (boot, preloader, menu, game, game over), physics setup, sprite handling, and the usual game loop scaffolding. It's based on the sugar-splat repo from tomcoolpxl, so it's coming from actual working game code rather than generic docs. If you're prototyping a simple 2D web game or teaching yourself Phaser without reading through the entire API every time, this handles the boilerplate so you can focus on gameplay. The scene management alone saves you from reinventing that wheel.
npx skills add https://github.com/tomcoolpxl/sugar-splat --skill writing-phaser-3-games