A structured five-day process for testing product ideas with real users before you build anything. You get a facilitator-led framework that walks through mapping the problem space on Monday, individual sketching on Tuesday, group decision-making on Wednesday, prototyping on Thursday, and user testing on Friday. The scoring system rates your sprint adherence 0-10, which keeps you honest about whether you're actually following the time-boxed structure or just having long meetings. Most valuable when you need to de-risk a critical product decision or end stakeholder debates with actual user feedback. Requires serious commitment though: five full days with a decision-maker present and no interruptions.
npx -y skills add wondelai/skills --skill design-sprint --agent claude-codeInstalls into .claude/skills of the current project.
A five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures and used by Google, Slack, Airbnb, and hundreds of startups.
Great solutions require both deep work and fast iteration. The Design Sprint compresses months of debate, design, and testing into one week, replacing endless discussion with focus and urgency. It de-risks product decisions by testing with real users before any production code is written.
Goal: 10/10. Rate any sprint plan or execution 0-10 against the principles below: proper structure, time-boxing, prototyping, and user testing. Lower scores mean skipped steps or insufficient testing. Report the current score and the improvements needed to reach 10/10.
Monday → Tuesday → Wednesday → Thursday → Friday
Map Sketch Decide Prototype Test
Prerequisites: a big challenge worth a week's focus; the right team (Decider plus 4-7 people with diverse expertise); five full days (10am-5pm) with no interruptions; a dedicated room with whiteboards. One Sprint Master facilitates, keeps time, and manages energy.
Goal: Understand the problem and choose a target for the week.
Choose which customer and moment on the map to focus on — the biggest risk or opportunity (e.g., "the first 10 minutes after signup"). The Decider (person with authority) makes the final call.
Monday output: long-term goal, sprint questions, journey map, expert insights, organized HMW notes, target customer and moment.
See: references/monday.md for detailed Monday exercises and facilitation.
Goal: Generate solutions — each person sketches a detailed solution.
Everyone sketches alone — no group brainstorming. Individual work produces better, more diverse ideas.
Tuesday output: one detailed, anonymous, self-explanatory solution sketch per person.
See: references/tuesday.md for sketching templates and examples.
Goal: Critique solutions and choose the best one to prototype and test.
If multiple sketches win, choose: Rumble (competing prototypes testing different approaches) or All-in-One (combine the best ideas into one prototype — simpler, and what most sprints do).
Wednesday output: winning solution(s) and a detailed storyboard ready to prototype.
See: references/wednesday.md for decision exercises and storyboard templates.
Goal: Build a realistic facade in one day — you need something to test on Friday.
Mindset: Fake it; prototype only what you'll test. Aim for Goldilocks fidelity — sketches are too low for honest reactions, working code wastes time. It should look real without working for real (facades, click-throughs, video).
| Role | Responsibility |
|---|---|
| Makers (2+) | Build the prototype pieces (design, assets) |
| Stitcher (1) | Combines pieces into the final prototype (Keynote, Figma) |
| Writer (1) | All copy: headlines, button labels, descriptions |
| Collector (1-2) | Gathers photos, icons, competitor screenshots |
| Interviewer (1) | Writes and rehearses Friday's interview script |
| Sprint Master | Helps where needed, keeps energy up |
Tools: Figma, Keynote, or PowerPoint linked slides for web/apps; video walkthrough or 3D-printed mockup for physical products; role-play video or scripted interaction for services.
Morning: divide the storyboard into scenes and assign them to makers. Afternoon: stitch together, review against the storyboard, rehearse the full flow, and run a trial with someone outside the sprint team.
Prototype checklist:
Thursday output: realistic prototype, interview script, prepared interview room.
See: references/thursday.md for prototyping tools and techniques.
Goal: Interview 5 customers; learn what works and what doesn't.
Interview room: quiet space, laptop with the prototype, camera recording screen and customer's face. Observation room: live video feed where the whole team watches and takes notes on a whiteboard. One Interviewer conducts all five interviews.
About 30 minutes per customer, with 30-minute breaks between to discuss observations and adjust questions.
| Act | Time | What to Do |
|---|---|---|
| 1. Friendly welcome | 5 min | Greet warmly; explain you're testing the prototype, not them; get recording permission; encourage thinking aloud |
| 2. Context questions | 5 min | "Tell me about how you currently handle [problem]" — understand mindset and current behavior |
| 3. Introduce prototype | 5 min | "What's this? What do you think it's for?" Don't explain — let them interpret |
| 4. Tasks and nudges | 15 min | Open-ended exploration, then storyboard tasks. When stuck: "What would you do next?", "What's going through your mind?" Don't help — watch them struggle |
| 5. Debrief | 5 min | "What did you think overall?", "Who is this for?", "What worked? What was confusing?" |
Patterns emerge after 3-5 people and returns diminish after 5 — and five 1-hour slots fit one day. Recruit target customers via a screener survey, offer an incentive ($100-$200 B2B, $50-$100 B2C), and schedule 6 to absorb a no-show.
Capture observations in a grid, one column per customer:
| Customer 1 | Customer 2 | Customer 3 | Customer 4 | Customer 5 |
|---|---|---|---|---|
| notes | notes | notes | notes | notes |
Mark each observation ✓ (positive, success), ✗ (negative, failure), or ~ (neutral/mixed). After all five interviews, count marks per row and look for patterns — did all 5 struggle with the same thing?
Organize findings: ✓ what worked (flows everyone understood, messaging that resonated), ✗ what failed (confusing terminology, missing steps, wrong assumptions), ~ mixed (some got it, some didn't). Then decide next steps:
Friday output: interview recordings, pattern notes, a clear list of what works and what doesn't, decision on next steps.
See: references/friday.md for interview scripts and note-taking templates.
Run when: the decision is high-stakes, there's no time to build and test normally, the team is stuck in endless debate, multiple solutions compete, it's a new product/feature/major redesign, or you need to de-risk before investing.
Don't run when: the problem and solution are obvious and you just need to execute, the team isn't bought in, or you can't get the Decider for the full week.
| Mistake | Why It Fails | Fix |
|---|---|---|
| Skip prototyping | Nothing to test | Always prototype, even if simple |
| Over-engineer prototype | Waste time on details that don't matter | Facade only, not working code |
| Test with wrong users | Invalid feedback | Screen for target customers |
| Explain prototype to users | Defeats the test | Let them struggle, observe confusion |
| No decision maker | Can't commit to decision | Get Decider for full week or don't sprint |
| Interruptions | Breaks focus | Protect the week, no meetings/emails |
Audit any sprint plan:
| Question | If No | Action |
|---|---|---|
| Do we have a Decider for full week? | Sprint will fail | Get commitment or postpone |
| Is the problem important enough? | Waste of time | Only sprint on big challenges |
| Can we prototype in 1 day? | Wrong problem for sprint | Choose more concrete problem |
| Can we recruit 5 target users? | Can't test properly | Start recruiting now (2 weeks ahead) |
| Will team commit to no interruptions? | Won't maintain focus | Get buy-in from leadership |
For the complete methodology, exercises, and case studies:
Jake Knapp created the Design Sprint at Google, where he ran sprints on Gmail, Chrome, and Google X, then refined the process across 100+ startup sprints as a design partner at Google Ventures. The sprint is now used at Google, Slack, Airbnb, LEGO, and thousands of companies worldwide. He is also the author of Make Time.
mattpocock/skills