
The m09-domain skill guides developers in applying Domain-Driven Design (DDD) principles to Rust code by helping them classify domain concepts as entities, value objects, aggregates, or repositories before implementation. It's designed for Rust developers building complex business domains who need to understand how to translate domain concepts into appropriate Rust ownership patterns and type structures. The skill solves the problem of misaligning code architecture with business logic by providing a decision framework that traces domain modeling choices upward to business constraints and downward to concrete Rust implementation patterns.
$ npx -y skills add zhanghandong/rust-skills --skill m09-domain --agent claude-codeInstalls into .claude/skills of the current project.
Layer 2: Design Choices
What is this concept's role in the domain?
Before modeling in code, understand:
| Domain Concept | Rust Pattern | Ownership Implication |
|---|---|---|
| Entity | struct + Id | Owned, unique identity |
| Value Object | struct + Clone/Copy | Shareable, immutable |
| Aggregate Root | struct owns children | Clear ownership tree |
| Repository | trait | Abstracts persistence |
| Domain Event | enum | Captures state changes |
| Service | impl block / free fn | Stateless operations |
Before creating a domain type:
What's the concept's identity?
What invariants must hold?
Who owns this data?
To domain constraints (Layer 3):
"How should I model a Transaction?"
↑ Ask: What domain rules govern transactions?
↑ Check: domain-fintech (audit, precision requirements)
↑ Check: Business stakeholders (what invariants?)
| Design Question | Trace To | Ask |
|---|---|---|
| Entity vs Value Object | domain-* | What makes two instances "the same"? |
| Aggregate boundaries | domain-* | What must be consistent together? |
| Validation rules | domain-* | What business rules apply? |
To implementation (Layer 1):
"Model as Entity"
↓ m01-ownership: Owned, unique
↓ m05-type-driven: Newtype for Id
"Model as Value Object"
↓ m01-ownership: Clone/Copy OK
↓ m05-type-driven: Validate at construction
"Model as Aggregate"
↓ m01-ownership: Parent owns children
↓ m02-resource: Consider Rc for shared within aggregate
| DDD Concept | Rust Pattern | Example |
|---|---|---|
| Value Object | Newtype | struct Email(String); |
| Entity | Struct + ID | struct User { id: UserId, ... } |
| Aggregate | Module boundary | mod order { ... } |
| Repository | Trait | trait UserRepo { fn find(...) } |
| Domain Event | Enum | enum OrderEvent { Created, ... } |
struct Email(String);
impl Email {
pub fn new(s: &str) -> Result<Self, ValidationError> {
validate_email(s)?;
Ok(Self(s.to_string()))
}
}
struct UserId(Uuid);
struct User {
id: UserId,
email: Email,
// ... other fields
}
impl PartialEq for User {
fn eq(&self, other: &Self) -> bool {
self.id == other.id // Identity equality
}
}
mod order {
pub struct Order {
id: OrderId,
items: Vec<OrderItem>, // Owned children
// ...
}
impl Order {
pub fn add_item(&mut self, item: OrderItem) {
// Enforce aggregate invariants
}
}
}
| Mistake | Why Wrong | Better |
|---|---|---|
| Primitive obsession | No type safety | Newtype wrappers |
| Public fields with invariants | Invariants violated | Private + accessor |
| Leaked aggregate internals | Broken encapsulation | Methods on root |
| String for semantic types | No validation | Validated newtype |
| When | See |
|---|---|
| Type-driven implementation | m05-type-driven |
| Ownership for aggregates | m01-ownership |
| Domain error handling | m13-domain-error |
| Specific domain rules | domain-* |
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