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Skills
aradotso avatar

Modly Image To 3d

aradotso/trending-skills

Modly is an Electron desktop app that runs image-to-3D generation entirely on your local GPU with no cloud calls or API keys. It's built around a plugin system where extensions are GitHub repos containing a manifest.json and generator.py that implement the generation interface. Ships with Hunyuan3D 2 Mini out of the box. The architecture is straightforward: TypeScript frontend talking to a local Python FastAPI backend that loads models and runs inference. If you want full control over your 3D generation pipeline and don't mind managing model weights yourself, this gives you that. Launcher scripts handle setup on Windows and Linux, and the extension API is clean enough to wrap most HuggingFace models without much boilerplate.

installs
1.3K
GitHub stars
61
last updated
Jul 14, 2026
View on GitHubSave

Install

$ npx -y skills add aradotso/trending-skills --skill modly-image-to-3d --agent claude-code

Installs into .claude/skills of the current project.

Files

Modly Image-to-3D Skill

Skill by ara.so — Daily 2026 Skills collection.

Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required.


Architecture Overview

modly/
├── src/                    # Electron + TypeScript frontend
│   ├── main/               # Electron main process
│   ├── renderer/           # React UI (renderer process)
│   └── preload/            # IPC bridge
├── api/                    # Python FastAPI backend
│   ├── generator.py        # Core generation logic
│   └── requirements.txt
├── resources/
│   └── icons/
├── launcher.bat            # Windows quick-start
├── launcher.sh             # Linux quick-start
└── package.json

The app runs as an Electron shell over a local Python FastAPI server. Extensions are GitHub repos with a manifest.json + generator.py that plug into the extension system.


Installation

Quick start (no build required)

# Windows
launcher.bat

# Linux
chmod +x launcher.sh
./launcher.sh

Development setup

# 1. Clone
git clone https://github.com/lightningpixel/modly
cd modly

# 2. Install JS dependencies
npm install

# 3. Set up Python backend
cd api
python -m venv .venv

# Activate (Windows)
.venv\Scripts\activate

# Activate (Linux/macOS)
source .venv/bin/activate

pip install -r requirements.txt
cd ..

# 4. Run dev mode (starts Electron + Python backend)
npm run dev

Production build

# Build installers for current platform
npm run build

# Output goes to dist/

Key npm Scripts

npm run dev        # Start app in development mode (hot reload)
npm run build      # Package app for distribution
npm run lint       # Run ESLint
npm run typecheck  # TypeScript type checking

Extension System

Extensions are GitHub repositories containing:

  • manifest.json — metadata and model variants
  • generator.py — generation logic implementing the Modly extension interface

manifest.json structure

{
  "name": "My 3D Extension",
  "id": "my-extension-id",
  "description": "Generates 3D models using XYZ model",
  "version": "1.0.0",
  "author": "Your Name",
  "repository": "https://github.com/yourname/my-modly-extension",
  "variants": [
    {
      "id": "model-small",
      "name": "Small (faster)",
      "description": "Lighter variant for faster generation",
      "size_gb": 4.2,
      "vram_gb": 6,
      "files": [
        {
          "url": "https://huggingface.co/yourorg/yourmodel/resolve/main/weights.safetensors",
          "filename": "weights.safetensors",
          "sha256": "abc123..."
        }
      ]
    }
  ]
}

generator.py interface

# api/extensions/<extension-id>/generator.py
# Required interface every extension must implement

import sys
import json
from pathlib import Path

def generate(
    image_path: str,
    output_path: str,
    variant_id: str,
    models_dir: str,
    **kwargs
) -> dict:
    """
    Required entry point for all Modly extensions.
    
    Args:
        image_path:  Path to input image file
        output_path: Path where output .glb/.obj should be saved
        variant_id:  Which model variant to use
        models_dir:  Directory where downloaded model weights live
    
    Returns:
        dict with keys:
            success (bool)
            output_file (str) — path to generated mesh
            error (str, optional)
    """
    try:
        # Load your model weights
        weights = Path(models_dir) / variant_id / "weights.safetensors"
        
        # Run your inference
        mesh = run_inference(str(weights), image_path)
        
        # Save output
        mesh.export(output_path)
        
        return {
            "success": True,
            "output_file": output_path
        }
    except Exception as e:
        return {
            "success": False,
            "error": str(e)
        }

Installing an extension (UI flow)

  1. Open Modly → go to Models page
  2. Click Install from GitHub
  3. Paste the HTTPS URL, e.g. https://github.com/lightningpixel/modly-hunyuan3d-mini-extension
  4. After install, click Download on the desired model variant
  5. Select the installed model and upload an image to generate

Official Extensions

ExtensionModel
modly-hunyuan3d-mini-extensionHunyuan3D 2 Mini

Python Backend API (FastAPI)

The backend runs locally. Key endpoints used by the Electron frontend:

# Typical backend route patterns (api/main.py or similar)

# GET /extensions         — list installed extensions
# GET /extensions/{id}    — get extension details + variants
# POST /extensions/install — install extension from GitHub URL
# POST /generate          — trigger 3D generation
# GET /generate/status    — poll generation progress
# GET /models             — list downloaded model variants
# POST /models/download   — download a model variant

Calling the backend from Electron (IPC pattern)

// src/preload/index.ts — exposing backend calls to renderer
import { contextBridge, ipcRenderer } from 'electron'

contextBridge.exposeInMainWorld('modly', {
  generate: (imagePath: string, extensionId: string, variantId: string) =>
    ipcRenderer.invoke('generate', { imagePath, extensionId, variantId }),

  installExtension: (repoUrl: string) =>
    ipcRenderer.invoke('install-extension', { repoUrl }),

  listExtensions: () =>
    ipcRenderer.invoke('list-extensions'),
})
// src/main/ipc-handlers.ts — main process handling
import { ipcMain } from 'electron'

ipcMain.handle('generate', async (_event, { imagePath, extensionId, variantId }) => {
  const response = await fetch('http://localhost:PORT/generate', {
    method: 'POST',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ image_path: imagePath, extension_id: extensionId, variant_id: variantId }),
  })
  return response.json()
})
// src/renderer/components/GenerateButton.tsx — UI usage
declare global {
  interface Window {
    modly: {
      generate: (imagePath: string, extensionId: string, variantId: string) => Promise<{ success: boolean; output_file?: string; error?: string }>
      installExtension: (repoUrl: string) => Promise<{ success: boolean }>
      listExtensions: () => Promise<Extension[]>
    }
  }
}

async function handleGenerate(imagePath: string) {
  const result = await window.modly.generate(
    imagePath,
    'modly-hunyuan3d-mini-extension',
    'hunyuan3d-mini-turbo'
  )

  if (result.success) {
    console.log('Mesh saved to:', result.output_file)
  } else {
    console.error('Generation failed:', result.error)
  }
}

Writing a Custom Extension

Minimal extension repository structure

my-modly-extension/
├── manifest.json
└── generator.py

Example: wrapping a HuggingFace diffusion model

# generator.py
import torch
from PIL import Image
from pathlib import Path

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    device = "cuda" if torch.cuda.is_available() else "cpu"
    weights_dir = Path(models_dir) / variant_id

    try:
        # Load model (example pattern)
        from your_model_lib import ImageTo3DPipeline
        
        pipe = ImageTo3DPipeline.from_pretrained(
            str(weights_dir),
            torch_dtype=torch.float16
        ).to(device)

        image = Image.open(image_path).convert("RGB")
        
        with torch.no_grad():
            mesh = pipe(image).mesh

        mesh.export(output_path)

        return {"success": True, "output_file": output_path}

    except Exception as e:
        return {"success": False, "error": str(e)}

Configuration & Environment

Modly runs fully locally — no environment variables or API keys needed. GPU/CUDA is auto-detected by PyTorch in extensions.

Relevant configuration lives in:

package.json          # Electron app metadata, build targets
api/requirements.txt  # Python dependencies for backend

If you need to configure the backend port or extension directory, check the Electron main process config (typically src/main/index.ts) for constants like API_PORT or EXTENSIONS_DIR.


Common Patterns

Check if CUDA is available in an extension

import torch

def get_device():
    if torch.cuda.is_available():
        print(f"Using GPU: {torch.cuda.get_device_name(0)}")
        return "cuda"
    print("No GPU found, falling back to CPU (slow)")
    return "cpu"

Progress reporting from generator.py

import sys
import json

def report_progress(percent: int, message: str):
    """Write progress to stdout so Modly can display it."""
    print(json.dumps({"progress": percent, "message": message}), flush=True)

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    report_progress(0, "Loading model...")
    # ... load model ...
    report_progress(30, "Processing image...")
    # ... inference ...
    report_progress(90, "Exporting mesh...")
    # ... export ...
    report_progress(100, "Done")
    return {"success": True, "output_file": output_path}

Adding a new page in the renderer (React)

// src/renderer/pages/MyPage.tsx
import React, { useEffect, useState } from 'react'

interface Extension {
  id: string
  name: string
  description: string
}

export default function MyPage() {
  const [extensions, setExtensions] = useState<Extension[]>([])

  useEffect(() => {
    window.modly.listExtensions().then(setExtensions)
  }, [])

  return (
    <div>
      <h1>Installed Extensions</h1>
      {extensions.map(ext => (
        <div key={ext.id}>
          <h2>{ext.name}</h2>
          <p>{ext.description}</p>
        </div>
      ))}
    </div>
  )
}

Troubleshooting

ProblemFix
npm run dev — Python backend not startingEnsure venv is set up: cd api && python -m venv .venv && pip install -r requirements.txt
CUDA out of memoryUse a smaller model variant or close other GPU processes
Extension install failsVerify the GitHub URL is HTTPS and the repo contains manifest.json at root
Generation hangsCheck that your GPU drivers and CUDA toolkit match the PyTorch version in requirements.txt
App won't launch on LinuxMake launcher.sh executable: chmod +x launcher.sh
Model download stallsCheck disk space; large models (4–10 GB) need adequate free space
torch not found in extensionEnsure PyTorch is in api/requirements.txt, not just the extension's own deps

Verifying GPU is detected

cd api
source .venv/bin/activate   # or .venv\Scripts\activate on Windows
python -c "import torch; print(torch.cuda.is_available(), torch.cuda.get_device_name(0) if torch.cuda.is_available() else 'no GPU')"

Resources

  • Homepage: https://modly3d.app
  • Releases: https://github.com/lightningpixel/modly/releases/latest
  • Official extension: https://github.com/lightningpixel/modly-hunyuan3d-mini-extension
  • Discord: https://discord.gg/FjzjRgweVk
  • License: MIT (attribution required — credit Modly + Lightning Pixel in forks)
SKILL.md on GitHub

Sponsors

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Details

Repository
github.com/aradotso/trending-skills
First seen
Apr 16, 2026

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