Claude Marketplaces
SkillsMCP serversMarketplacesDigestTools
Submit

This week in Claude

Every Monday: Claude Code, Agent SDK, MCP, and the Anthropic platform moves worth your time.

Skills by category
Frontend DevelopmentBackend & APIsTesting & QASecurityDevOps & CI/CDGit & Pull RequestsDocumentationCode Review & QualityAI & Agent BuildingSkill Development
MCP servers by category
Sales & MarketingWeb & Browser AutomationDatabasesAI & LLM ToolsCloud & InfrastructureCommunication & MessagingDeveloper ToolsDesign & CreativeDocuments & KnowledgeSearch & Web Crawling
Marketplaces by category
AI Agents & OrchestrationLLM IntegrationDevelopment ToolsFrontend & UIBackend & APIsDatabasesTesting & Code QualityDevOps & CloudSecurity & ComplianceGit & Version Control
Claude Marketplaces

An independent directory of skills, plugins and MCP servers for Claude Code. Not affiliated with Anthropic.

Browse

  • Skills
  • MCP servers
  • Marketplaces
  • Weekly digest
  • Skill index
  • MCP index
  • Marketplace index

Site

  • About
  • Tools
  • Submit
  • Feedback
  • Privacy
  • llms.txt
  • Plugins reference

Maker

  • Snug
  • Agent Caffeine
  • knobs
  • Wax
  • Vectoys
  • mertduzgun.com
Crafted at
Skills
greensock avatar

Gsap Utils

greensock/gsap-skills

Official GSAP utility functions for math operations, value mapping, and array manipulation in animations. Covers clamp, mapRange, normalize, interpolate, random, snap, distribute, and other gsap.utils helpers with their function-form patterns (omit the last parameter to get a reusable function). Essential when you're mapping scroll position to animation values, randomizing properties across multiple elements, snapping to grids, or distributing values with custom easing. The distribute function alone saves tons of boilerplate for complex staggers. Works seamlessly with ScrollTrigger callbacks and function-based tween values where you need consistent mathematical transformations.

installs
65.8K
GitHub stars
17.2K
last updated
Aug 21, 2026
View on GitHubSave

Install

$ npx -y skills add greensock/gsap-skills --skill gsap-utils --agent claude-code

Installs into .claude/skills of the current project.

Files

gsap.utils

When to Use This Skill

Apply when writing or reviewing code that uses gsap.utils for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).

Related skills: Use with gsap-core, gsap-timeline, and gsap-scrolltrigger when building animations; CustomEase and other easing utilities are in gsap-plugins.

Overview

gsap.utils provides pure helpers; no need to register. Use in tween vars (e.g. function-based values), in ScrollTrigger or Observer callbacks, or in any JS that drives GSAP. All are on gsap.utils (e.g. gsap.utils.clamp()).

Omitting the value: function form. Many utils accept the value to transform as the last argument. If you omit that argument, the util returns a function that accepts the value later. Use the function form when you need to clamp, map, normalize, or snap many values with the same config (e.g. in a mousemove handler or tween callback). Exception: random() — pass true as the last argument to get a reusable function (do not omit the value); see random().

// With value: returns the result
gsap.utils.clamp(0, 100, 150); // 100

// Without value: returns a function you call with the value later
let c = gsap.utils.clamp(0, 100);
c(150);  // 100
c(-10);  // 0

Clamping and Ranges

clamp(min, max, value?)

Constrains a value between min and max. Omit value to get a function: clamp(min, max)(value).

gsap.utils.clamp(0, 100, 150); // 100
gsap.utils.clamp(0, 100, -10); // 0

let clampFn = gsap.utils.clamp(0, 100);
clampFn(150); // 100

mapRange(inMin, inMax, outMin, outMax, value?)

Maps a value from one range to another. Use when converting scroll position, progress (0–1), or input range to an animation range. Omit value to get a function: mapRange(inMin, inMax, outMin, outMax)(value).

gsap.utils.mapRange(0, 100, 0, 500, 50);  // 250
gsap.utils.mapRange(0, 1, 0, 360, 0.5);   // 180 (progress to degrees)

let mapFn = gsap.utils.mapRange(0, 100, 0, 500);
mapFn(50);  // 250

normalize(min, max, value?)

Returns a value normalized to 0–1 for the given range. Inverse of mapping when the target range is 0–1. Omit value to get a function: normalize(min, max)(value).

gsap.utils.normalize(0, 100, 50);   // 0.5
gsap.utils.normalize(100, 300, 200); // 0.5

let normFn = gsap.utils.normalize(0, 100);
normFn(50); // 0.5

interpolate(start, end, progress?)

Interpolates between two values at a given progress (0–1). Handles numbers, colors, and objects with matching keys. Omit progress to get a function: interpolate(start, end)(progress).

gsap.utils.interpolate(0, 100, 0.5);       // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
gsap.utils.interpolate({ x: 0, y: 0 }, { x: 100, y: 50 }, 0.5); // { x: 50, y: 25 }

let lerp = gsap.utils.interpolate(0, 100);
lerp(0.5); // 50

Random and Snap

random(minimum, maximum[, snapIncrement, returnFunction]) / random(array[, returnFunction])

Returns a random number in the range minimum–maximum, or a random element from an array. Optional snapIncrement snaps the result to the nearest multiple (e.g. 5 → multiples of 5). To get a reusable function, pass true as the last argument (returnFunction); the returned function takes no args and returns a new random value each time. This is the only util that uses true for the function form instead of omitting the value.

// immediate value: number in range
gsap.utils.random(-100, 100);        // e.g. 42.7
gsap.utils.random(0, 500, 5);        // 0–500, snapped to nearest 5

// reusable function: pass true as last argument
let randomFn = gsap.utils.random(-200, 500, 10, true);
randomFn();  // random value in range, snapped to 10
randomFn();  // another random value

// array: pick one value at random
gsap.utils.random(["red", "blue", "green"]);  // "red", "blue", or "green"
let randomFromArray = gsap.utils.random([0, 100, 200], true);
randomFromArray();  // 0, 100, or 200

String form in tween vars: use "random(-100, 100)", "random(-100, 100, 5)", or "random([0, 100, 200])"; GSAP evaluates it per target.

gsap.to(".box", { x: "random(-100, 100, 5)", duration: 1 });
gsap.to(".item", { backgroundColor: "random([red, blue, green])" });

snap(snapTo, value?)

Snaps a value to the nearest multiple of snapTo, or to the nearest value in an array of allowed values. Omit value to get a function: snap(snapTo)(value) (or snap(snapArray)(value)).

gsap.utils.snap(10, 23);     // 20
gsap.utils.snap(0.25, 0.7);  // 0.75
gsap.utils.snap([0, 100, 200], 150); // 100 or 200 (nearest in array)

let snapFn = gsap.utils.snap(10);
snapFn(23); // 20

Use in tweens for grid or step-based animation:

gsap.to(".x", { x: 200, snap: { x: 20 } });

shuffle(array)

Returns a new array with the same elements in random order. Use for randomizing order (e.g. stagger from "random" with a copy).

gsap.utils.shuffle([1, 2, 3, 4]); // e.g. [3, 1, 4, 2]

distribute(config)

Returns a function that assigns a value to each target based on its position in the array (or in a grid). Used internally for advanced staggers; use it whenever you need values spread across many elements (e.g. scale, opacity, x, delay). The returned function receives (index, target, targets) — either call it manually or pass the result directly into a tween; GSAP will call it per target with index, element, and array.

Config (all optional):

PropertyTypeDescription
baseNumberStarting value. Default 0.
amountNumberTotal to distribute across all targets (added to base). E.g. amount: 1 with 100 targets → 0.01 between each. Use each instead to set a fixed step per target.
eachNumberAmount to add between each target (added to base). E.g. each: 1 with 4 targets → 0, 1, 2, 3. Use amount instead to split a total.
fromNumber | String | ArrayWhere distribution starts: index, or "start", "center", "edges", "random", "end", or ratios like [0.25, 0.75]. Default 0.
gridString | ArrayUse grid position instead of flat index: [rows, columns] (e.g. [5, 10]) or "auto" to detect. Omit for flat array.
axisStringFor grid: limit to one axis ("x" or "y").
easeEaseDistribute values along an ease curve (e.g. "power1.inOut"). Default "none".

In a tween: pass the result of distribute(config) as the property value; GSAP calls the function for each target with (index, target, targets).

// Scale: middle elements 0.5, outer edges 3 (amount 2.5 distributed from center)
gsap.to(".class", {
  scale: gsap.utils.distribute({
    base: 0.5,
    amount: 2.5,
    from: "center"
  })
});

Manual use: call the returned function with (index, target, targets) to get the value for that index.

const distributor = gsap.utils.distribute({
  base: 50,
  amount: 100,
  from: "center",
  ease: "power1.inOut"
});
const targets = gsap.utils.toArray(".box");
const valueForIndex2 = distributor(2, targets[2], targets);

See distribute() for more.

Units and Parsing

getUnit(value)

Returns the unit string of a value (e.g. "px", "%", "deg"). Use when normalizing or converting values.

gsap.utils.getUnit("100px");   // "px"
gsap.utils.getUnit("50%");     // "%"
gsap.utils.getUnit(42);        // "" (unitless)

unitize(value, unit)

Appends a unit to a number, or returns the value as-is if it already has a unit. Use when building CSS values or tween end values.

gsap.utils.unitize(100, "px");  // "100px"
gsap.utils.unitize("2rem", "px"); // "2rem" (unchanged)

splitColor(color, returnHSL?)

Converts a color string into an array: [red, green, blue] (0–255), or [red, green, blue, alpha] (4 elements for RGBA when alpha is present or required). Pass true as the second argument (returnHSL) to get [hue, saturation, lightness] or [hue, saturation, lightness, alpha] (HSL/HSLA) instead. Works with "rgb()", "rgba()", "hsl()", "hsla()", hex, and named colors (e.g. "red"). Use when animating color components or building gradients. See splitColor().

gsap.utils.splitColor("red");                    // [255, 0, 0]
gsap.utils.splitColor("#6fb936");                // [111, 185, 54]
gsap.utils.splitColor("rgba(204, 153, 51, 0.5)"); // [204, 153, 51, 0.5] (4 elements)
gsap.utils.splitColor("#6fb936", true);          // [94, 55, 47] (HSL: hue, saturation, lightness)

Arrays and Collections

selector(scope)

Returns a scoped selector function that finds elements only within the given element (or ref). Use in components so selectors like ".box" match only descendants of that component, not the whole document. Accepts a DOM element or a ref (e.g. React ref; handles .current).

const q = gsap.utils.selector(containerRef);
q(".box");        // array of .box elements inside container
gsap.to(q(".circle"), { x: 100 });

toArray(value, scope?)

Converts a value to an array: selector string (scoped to element), NodeList, HTMLCollection, single element, or array. Use when passing mixed inputs to GSAP (e.g. targets) and a true array is needed.

gsap.utils.toArray(".item");           // array of elements
gsap.utils.toArray(".item", container); // scoped to container
gsap.utils.toArray(nodeList);          // [ ... ] from NodeList

pipe(...functions)

Composes functions: pipe(f1, f2, f3)(value) returns f3(f2(f1(value))). Use when applying a chain of transforms (e.g. normalize → mapRange → snap) in a tween or callback.

const fn = gsap.utils.pipe(
  (v) => gsap.utils.normalize(0, 100, v),
  (v) => gsap.utils.snap(0.1, v)
);
fn(50); // normalized then snapped

wrap(min, max, value?)

Wraps a value into the range min–max (inclusive min, exclusive max). Use for infinite scroll or cyclic values. Omit value to get a function: wrap(min, max)(value).

gsap.utils.wrap(0, 360, 370);  // 10
gsap.utils.wrap(0, 360, -10);   // 350

let wrapFn = gsap.utils.wrap(0, 360);
wrapFn(370); // 10

wrapYoyo(min, max, value?)

Wraps value in range with a yoyo (bounces at ends). Use for back-and-forth within a range. Omit value to get a function: wrapYoyo(min, max)(value).

gsap.utils.wrapYoyo(0, 100, 150); // 50 (bounces back)

let wrapY = gsap.utils.wrapYoyo(0, 100);
wrapY(150); // 50

Best practices

  • ✅ Omit the value argument to get a reusable function when the same range/config is used many times (e.g. scroll handler, tween callback): let mapFn = gsap.utils.mapRange(0, 1, 0, 360); mapFn(progress).
  • ✅ Use snap for grid-aligned or step-based values; use toArray when GSAP or your code needs a real array from a selector or NodeList.
  • ✅ Use gsap.utils.selector(scope) in components so selectors are scoped to a container or ref.

Do Not

  • ❌ Assume mapRange / normalize handle units; they work on numbers. Use getUnit / unitize when units matter.
  • ❌ Override or rely on undocumented behavior; stick to the documented API.

Learn More

https://gsap.com/docs/v3/HelperFunctions

SKILL.md on GitHub

Sponsors

SnugThe clipboard manager you and your agent can use, safelyAgent CaffeineClose your lid, come back to finished workWaxBlock anything with supervision, without erasing your iPhoneOpen StepsSponsoredFree and open-source skills that make AI coding agents easier to understand, verify, and control.

Details

Repository
github.com/greensock/gsap-skills

More from greensock/gsap-skills

All 8
  • Gsap Frameworks63.1K
  • Gsap Core75.9K
  • Gsap Scrolltrigger72.9K
  • Gsap Performance70K
  • Gsap Timeline69.8K
  • Gsap Plugins67.8K
  • Gsap React67K

Recommended

1juliusbrussee avatarcavemanjuliusbrussee/cavemanUltra-compressed communication mode. Cuts output tokens 65% (measured) by speaking like caveman while keeping full technical accuracy. Supports intensity levels594.9Kinstalls
2mattpocock avatargrill-memattpocock/skillsA relentless interview to sharpen a plan or design.1.4Minstalls
3shadcn avatarimproveshadcn/improveSurvey any codebase as a senior advisor and produce prioritized, self-contained implementation plans for OTHER models/agents to execute. Strictly read-only on s37.9Kinstalls
4obra avatarsystematic-debuggingobra/superpowersUse when encountering any bug, test failure, or unexpected behavior, before proposing fixes309.2Kinstalls
5forrestchang avatarkarpathy-guidelinesforrestchang/andrej-karpathy-skillsBehavioral guidelines to reduce common LLM coding mistakes through explicit assumptions, simplicity, and verifiable success criteria.17.9Kinstalls
6vercel-labs avatarfind-skillsvercel-labs/skillsHelps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express int4.1Minstalls