Teaches Claude to design touch and gesture interactions with actual consideration for how people hold phones. You get specific guidance on core gestures (tap, swipe, pinch, long press) plus the tricky stuff like conflict resolution when scroll fights with swipe, or distinguishing taps from long presses. The real value is in the design rules around discoverability and feedback, like always providing visual hints and non-gesture alternatives for accessibility. Useful when you're building anything touch-first and want to avoid the usual pitfalls of hidden gestures or ambiguous interactions. It won't make you a UX designer, but it gives Claude a solid framework for suggesting gesture patterns that actually work.
npx skills add https://github.com/owl-listener/designer-skills --skill gesture-patterns