If you're tuning XP curves, building loot tables, or trying to figure out why your game economy is inflating out of control, this gives Claude the framework to help. It covers the full spectrum: resource sinks and faucets, difficulty curves, progression systems, and playtest data analysis. The core insight is solid: every faucet needs a sink, balance for the median player, and small changes with measured impact. Includes practical tables for economy audits and XP curve formulas with different exponents for different game feels. Most useful when you're staring at spreadsheets full of drop rates or trying to interpret why players are churning at level 15.
npx skills add https://github.com/absolutelyskilled/absolutelyskilled --skill game-balancing