CCM
/Skills
SkillsMCPMarketplacesDigestToolsAdvertise

This week in Claude

Every Monday: Claude Code, Agent SDK, MCP, and the Anthropic platform moves worth your time.

Skills by Category
Frontend DevelopmentBackend & APIsTesting & QASecurityDevOps & CI/CDGit & Pull RequestsDocumentationCode Review & QualityAI & Agent BuildingSkill Development
MCP Servers by Category
Sales & MarketingWeb & Browser AutomationDatabasesAI & LLM ToolsCloud & InfrastructureCommunication & MessagingDeveloper ToolsDesign & CreativeDocuments & KnowledgeSearch & Web Crawling
Marketplaces by Category
AI Agents & OrchestrationLLM IntegrationDevelopment ToolsFrontend & UIBackend & APIsDatabasesTesting & Code QualityDevOps & CloudSecurity & ComplianceGit & Version Control

Claude Code Marketplaces

Discover Claude Code plugins, extensions, and tools. Automatically updated directory of Anthropic Claude AI marketplaces with development tools, productivity plugins, and integrations.

Resources

  • Browse Skills
  • Browse MCP Servers
  • Browse Marketplaces
  • Skill index
  • MCP index
  • Marketplace index
  • Plugins Reference

Community

  • About
  • Tools
  • Feedback
  • Privacy Policy
  • Advertise

Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
absolutelyskilled avatar

Unity Development

absolutelyskilled/absolutelyskilled
126 installs168 stars
Summary

This is a senior Unity engineer in skill form. It covers the full production stack: MonoBehaviour lifecycle, ECS/DOTS for high entity counts, physics simulation with proper FixedUpdate patterns, custom shaders in ShaderLab and HLSL, and UI Toolkit over legacy UGUI. The opinionated guidance is the real value here. It pushes composition over inheritance, caches component references in Awake to avoid GC pressure, and keeps physics separate from rendering logic. If you're past the tutorial phase and shipping actual games, this handles the architectural decisions and performance traps that Unity documentation glosses over. The code examples show proper patterns, not just syntax.

Install to Claude Code

npx -y skills add absolutelyskilled/absolutelyskilled --skill unity-development --agent claude-code

Installs into .claude/skills of the current project.

CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
MCP-ready Email SendingMCP-ready Email Sending
MCP-ready Email Sending
Plug Mailtrap into your AI workflow and let it handle the email.
Connect Mailtrap MCP →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Capacitor - Shared memory for your team’s coding agents.
Capacitor - Shared memory for your team’s coding agents.
Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
Try For Free →
CodeScene MCP ServerCodeScene MCP Server
CodeScene MCP Server
Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
Try For Free →
Give your AI the whole web as clean markdownGive your AI the whole web as clean markdown
Give your AI the whole web as clean markdown
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
inference shell
inference shell
create and run specialised agents in minutes
build now →
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
MCP-ready Email SendingMCP-ready Email Sending
MCP-ready Email Sending
Plug Mailtrap into your AI workflow and let it handle the email.
Connect Mailtrap MCP →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Capacitor - Shared memory for your team’s coding agents.
Capacitor - Shared memory for your team’s coding agents.
Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
Try For Free →
CodeScene MCP ServerCodeScene MCP Server
CodeScene MCP Server
Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
Try For Free →
Give your AI the whole web as clean markdownGive your AI the whole web as clean markdown
Give your AI the whole web as clean markdown
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
inference shell
inference shell
create and run specialised agents in minutes
build now →
Files
SKILL.md

Select a file.

Featured
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
MCP-ready Email SendingMCP-ready Email Sending
MCP-ready Email Sending
Plug Mailtrap into your AI workflow and let it handle the email.
Connect Mailtrap MCP →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Capacitor - Shared memory for your team’s coding agents.
Capacitor - Shared memory for your team’s coding agents.
Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
Try For Free →
CodeScene MCP ServerCodeScene MCP Server
CodeScene MCP Server
Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
Try For Free →
Give your AI the whole web as clean markdownGive your AI the whole web as clean markdown
Give your AI the whole web as clean markdown
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
inference shell
inference shell
create and run specialised agents in minutes
build now →
Categories
Game Development
First SeenJun 3, 2026
View on GitHub

More from absolutelyskilled/absolutelyskilled

All 120 skills →
  • Community Management125
  • Customer Research125
  • Customer Success Playbook125
  • Ios Swift125
  • Mobile Testing125
  • Open Source Management125
  • Cloud Security124
  • Developer Advocacy124
  • Email Marketing124
  • Localization I18n124
  • Partnership Strategy124
  • Product Discovery124
  • Product Launch124
  • Terraform Iac124
  • Api Monetization123
  • Pixel Art Sprites123
  • Technical Interviewing123
  • Chaos Engineering122
  • Cmux122
  • Customer Support Ops121
  • Ip Management121
  • Docker Kubernetes269
  • Clean Code230
  • Financial Reporting206

Recommended

More Game Development →
sickn33 avatar
shader-programming-glsl

sickn33/antigravity-awesome-skills

shader programming glsl
126
39.4k
thedivergentai avatar
godot-mcp-setup

thedivergentai/gd-agentic-skills

[PREREQUISITE] Install and configure Godot MCP server for programmatic scene manipulation via Model Context Protocol. Use when user explicitly requests MCP-based scene building or automation. NOT for manual Godot workflows. Keywords MCP, Model Context Protocol, scene automation, npx, claude_desktop_config.
126
464
itsmostafa avatar
ecs

itsmostafa/aws-agent-skills

AWS ECS container orchestration for running Docker containers. Use when deploying containerized applications, configuring task definitions, setting up services, managing clusters, or troubleshooting container issues.
1.1k
majidmanzarpour avatar
threejs-gameplay-systems

majidmanzarpour/threejs-game-skills

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.
1.5k
1.2k
majidmanzarpour avatar
threejs-debug-profiler

majidmanzarpour/threejs-game-skills

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.
1.4k
1.2k
quodsoler avatar
ue-gameplay-framework

quodsoler/unreal-engine-skills

Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.
736
301