When you import a character into Blender and the animation looks wrong but you can't tell if it's backwards, foot-sliding, mirrored, or just a bad camera angle, screenshots won't cut it. This skill walks you through extracting structured facts like bone names, world coordinates, root heading, and frame-by-frame foot positions before you make any fixes. It samples key frames, compares mesh bounds against a clean baseline, checks ground contact with actual Z values, and separates confirmed failures from visual hunches. The workflow is thorough enough to catch axis convention mismatches and retargeting errors that look fine in one viewport angle but break during playback. Honestly most useful when you're debugging someone else's rig or motion retarget and need to prove what's actually broken.
npx -y skills add affaan-m/ecc --skill blender-motion-state-inspection --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template