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erichowens avatar

Metal Shader Expert

erichowens/some_claude_skills
280 installs113 stars
Summary

This is for when you're writing Metal shaders for Apple devices and need someone who actually understands TBDR architecture, not desktop GPU patterns. It defaults to half precision instead of wasting registers on float everywhere, knows when to use function constants instead of runtime branching, and understands that tile memory reads are essentially free on Apple Silicon. The shibboleths table alone is worth it: intersector API vs intersection queries, memoryless render targets, threadgroup memory tradeoffs. Built on claimed Weta/Pixar experience, so the approach is production-focused rather than academic. If you're doing WebGL or CUDA, this isn't it. If you're shipping GPU-accelerated apps on iOS or Mac and your frame rate is suffering, this knows where Apple GPUs actually spend cycles.

Install to Claude Code

npx -y skills add erichowens/some_claude_skills --skill metal-shader-expert --agent claude-code

Installs into .claude/skills of the current project.

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CodeScene MCP ServerCodeScene MCP Server
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Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
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belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
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AI writes the code. CodeRabbit catches the slop.
Try For Free →
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inference shell
create and run specialised agents in minutes
build now →
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Plug Mailtrap into your AI workflow and let it handle the email.
Connect Mailtrap MCP →
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Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
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Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
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CodeScene MCP ServerCodeScene MCP Server
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Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
Try For Free →
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one prompt install →
Files
SKILL.md

Select a file.

Featured
CodeRabbit
CodeRabbit
AI writes the code. CodeRabbit catches the slop.
Try For Free →
inference shell
inference shell
create and run specialised agents in minutes
build now →
MCP-ready Email SendingMCP-ready Email Sending
MCP-ready Email Sending
Plug Mailtrap into your AI workflow and let it handle the email.
Connect Mailtrap MCP →
Make your agent a DeFi expert
Make your agent a DeFi expert
Agent, run crypto. Access onchain data & trade routes via 1inch.
Install now →
Capacitor - Shared memory for your team’s coding agents.
Capacitor - Shared memory for your team’s coding agents.
Make coding agent sessions - Searchable, Shareable, Vendor-neutral & Scored.
Try For Free →
CodeScene MCP ServerCodeScene MCP Server
CodeScene MCP Server
Your agent targets a perfect 10 Code Health score. Deterministic. Every commit.
Try For Free →
Give your AI the whole web as clean markdownGive your AI the whole web as clean markdown
Give your AI the whole web as clean markdown
Integrate web data into your AI product. One API to scrape website & brand data.
Get API Key Now →
belt - the only tool your agent needs
belt - the only tool your agent needs
belt cli automatically finds the best tools and skills for your agent. image, video, music, tts...
one prompt install →
Categories
Game Development
First SeenJun 3, 2026
View on GitHub

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sickn33 avatar
godot-gdscript-patterns

sickn33/antigravity-awesome-skills

godot gdscript patterns
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thedivergentai avatar
godot-ui-containers

thedivergentai/gd-agentic-skills

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.
279
464
thedivergentai avatar
godot-scene-management

thedivergentai/gd-agentic-skills

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
276
464
thedivergentai avatar
godot-project-foundations

thedivergentai/gd-agentic-skills

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
273
464
thedivergentai avatar
godot-resource-data-patterns

thedivergentai/gd-agentic-skills

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.
272
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thedivergentai avatar
godot-animation-player

thedivergentai/gd-agentic-skills

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
271
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