If you're working with async operations in GPUI, this pulls in the framework's async and background task patterns. You'll get guidance on cx.spawn for keeping async work tied to entity lifetimes, background_spawn for offloading heavy computation, and the Task type that makes futures cancellation-aware. GPUI's async story is tightly coupled to its context system, so this is really about keeping your I/O and background work from leaking or blocking the UI thread. It's focused knowledge rather than the full framework surface area, which is helpful when you're specifically debugging async lifetimes or trying to figure out why your spawned work isn't cleaning up properly.
npx skills add https://github.com/longbridge/gpui-component --skill gpui-async