This is your go-to reference when building anything with GPUI, Zed's Rust UI framework. It covers the full stack: entity state management with Entity<T> and WeakEntity, the low-level Element trait for custom components, async task handling, actions and keybindings, focus management, and flexbox-based styling. The navigation is smart. It tells you exactly which reference file to load based on what you're doing, whether that's wiring up keyboard shortcuts, spawning background tasks, or painting custom elements. The extended references go deep on element patterns, entity lifecycle, and testing strategies. If you're working on a GPUI app or just trying to understand how Zed's UI layer works, this beats hunting through source code.
npx skills add https://github.com/longbridge/gpui-component --skill gpui-entity