This is a complete reference for building 2D combat in MSW, structured around what the native API actually supports versus what you'll script yourself. It maps the entire attack-to-hit pipeline: collision shapes (box/circle/polygon), damage calculation hooks, knockback, the six game feel primitives (hit stop, shake, zoom, flash, VFX, SFX), plus state management and AI integration. The coverage matrix up front is honest about what's native and what requires custom work. Most valuable are the reference docs it points to, especially the projectile guide (since MSW has no built-in projectile system) and the AI behavior tree patterns. If you're building anything with HP bars, monsters, or player combat, this is your starting checklist.
npx -y skills add msw-git/msw-ai-coding-plugins-official --skill msw-combat-system --agent claude-codeInstalls to .claude/skills
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github/awesome-copilot
github/awesome-copilot
github/awesome-copilot
cockroachdb/cockroach