Claude Marketplaces
SkillsMCP serversMarketplacesDigestTools
Submit

This week in Claude

Every Monday: Claude Code, Agent SDK, MCP, and the Anthropic platform moves worth your time.

Skills by category
Frontend DevelopmentBackend & APIsTesting & QASecurityDevOps & CI/CDGit & Pull RequestsDocumentationCode Review & QualityAI & Agent BuildingSkill Development
MCP servers by category
Sales & MarketingWeb & Browser AutomationDatabasesAI & LLM ToolsCloud & InfrastructureCommunication & MessagingDeveloper ToolsDesign & CreativeDocuments & KnowledgeSearch & Web Crawling
Marketplaces by category
AI Agents & OrchestrationLLM IntegrationDevelopment ToolsFrontend & UIBackend & APIsDatabasesTesting & Code QualityDevOps & CloudSecurity & ComplianceGit & Version Control
Claude Marketplaces

An independent directory of skills, plugins and MCP servers for Claude Code. Not affiliated with Anthropic.

Browse

  • Skills
  • MCP servers
  • Marketplaces
  • Weekly digest
  • Skill index
  • MCP index
  • Marketplace index

Site

  • About
  • Tools
  • Submit
  • Feedback
  • Privacy
  • llms.txt
  • Plugins reference

Maker

  • Snug
  • Agent Caffeine
  • knobs
  • Wax
  • Vectoys
  • mertduzgun.com
Crafted at
Skills/Design & UI/UX
affaan-m avatar

Liquid Glass Design

affaan-m/everything-claude-code

A solid reference for Apple's iOS 26 Liquid Glass API if you're building apps with the new material system. Covers SwiftUI's `.glassEffect()` modifier, UIKit's `UIGlassEffect`, and WidgetKit's accented rendering modes. The morphing transitions with `@Namespace` and `glassEffectID` are the interesting part, letting you animate glass shapes as views appear and disappear. One gotcha worth noting: you need `GlassEffectContainer` wrapping multiple glass elements or the morphing won't work and performance suffers. The spacing parameter controls when adjacent glass effects merge together, which takes some experimentation to get right. Useful if you're updating existing apps to match iOS 26's design language or just trying to figure out why your glass effects aren't blending properly.

installs
5.9K
GitHub stars
229.1K
last updated
Jul 14, 2026
View on GitHubSave

Install

$ npx -y skills add affaan-m/everything-claude-code --skill liquid-glass-design --agent claude-code

Installs into .claude/skills of the current project.

Files

Liquid Glass Design System (iOS 26)

Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.

When to Activate

  • Building or updating apps for iOS 26+ with the new design language
  • Implementing glass-style buttons, cards, toolbars, or containers
  • Creating morphing transitions between glass elements
  • Applying Liquid Glass effects to widgets
  • Migrating existing blur/material effects to the new Liquid Glass API

Core Pattern — SwiftUI

Basic Glass Effect

The simplest way to add Liquid Glass to any view:

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect()  // Default: regular variant, capsule shape

Customizing Shape and Tint

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))

Key customization options:

  • .regular — standard glass effect
  • .tint(Color) — add color tint for prominence
  • .interactive() — react to touch and pointer interactions
  • Shape: .capsule (default), .rect(cornerRadius:), .circle

Glass Button Styles

Button("Click Me") { /* action */ }
    .buttonStyle(.glass)

Button("Important") { /* action */ }
    .buttonStyle(.glassProminent)

GlassEffectContainer for Multiple Elements

Always wrap multiple glass views in a container for performance and morphing:

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()

        Image(systemName: "eraser.fill")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()
    }
}

The spacing parameter controls merge distance — closer elements blend their glass shapes together.

Uniting Glass Effects

Combine multiple views into a single glass shape with glassEffectUnion:

@Namespace private var namespace

GlassEffectContainer(spacing: 20.0) {
    HStack(spacing: 20.0) {
        ForEach(symbolSet.indices, id: \.self) { item in
            Image(systemName: symbolSet[item])
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
        }
    }
}

Morphing Transitions

Create smooth morphing when glass elements appear/disappear:

@State private var isExpanded = false
@Namespace private var namespace

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .glassEffect()
            .glassEffectID("pencil", in: namespace)

        if isExpanded {
            Image(systemName: "eraser.fill")
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectID("eraser", in: namespace)
        }
    }
}

Button("Toggle") {
    withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)

Extending Horizontal Scrolling Under Sidebar

To allow horizontal scroll content to extend under a sidebar or inspector, ensure the ScrollView content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.

Core Pattern — UIKit

Basic UIGlassEffect

let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true

let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true

view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
    visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
    visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
    visualEffectView.widthAnchor.constraint(equalToConstant: 200),
    visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])

// Add content to contentView
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
    label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
    label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])

UIGlassContainerEffect for Multiple Elements

let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0

let containerView = UIVisualEffectView(effect: containerEffect)

let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())

containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)

Scroll Edge Effects

scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = true

Toolbar Glass Integration

let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true  // Opt out of shared glass background

Core Pattern — WidgetKit

Rendering Mode Detection

struct MyWidgetView: View {
    @Environment(\.widgetRenderingMode) var renderingMode

    var body: some View {
        if renderingMode == .accented {
            // Tinted mode: white-tinted, themed glass background
        } else {
            // Full color mode: standard appearance
        }
    }
}

Accent Groups for Visual Hierarchy

HStack {
    VStack(alignment: .leading) {
        Text("Title")
            .widgetAccentable()  // Accent group
        Text("Subtitle")
            // Primary group (default)
    }
    Image(systemName: "star.fill")
        .widgetAccentable()  // Accent group
}

Image Rendering in Accented Mode

Image("myImage")
    .widgetAccentedRenderingMode(.monochrome)

Container Background

VStack { /* content */ }
    .containerBackground(for: .widget) {
        Color.blue.opacity(0.2)
    }

Key Design Decisions

DecisionRationale
GlassEffectContainer wrappingPerformance optimization, enables morphing between glass elements
spacing parameterControls merge distance — fine-tune how close elements must be to blend
@Namespace + glassEffectIDEnables smooth morphing transitions on view hierarchy changes
interactive() modifierExplicit opt-in for touch/pointer reactions — not all glass should respond
UIGlassContainerEffect in UIKitSame container pattern as SwiftUI for consistency
Accented rendering mode in widgetsSystem applies tinted glass when user selects tinted Home Screen

Best Practices

  • Always use GlassEffectContainer when applying glass to multiple sibling views — it enables morphing and improves rendering performance
  • Apply .glassEffect() after other appearance modifiers (frame, font, padding)
  • Use .interactive() only on elements that respond to user interaction (buttons, toggleable items)
  • Choose spacing carefully in containers to control when glass effects merge
  • Use withAnimation when changing view hierarchies to enable smooth morphing transitions
  • Test across appearances — light mode, dark mode, and accented/tinted modes
  • Ensure accessibility contrast — text on glass must remain readable

Anti-Patterns to Avoid

  • Using multiple standalone .glassEffect() views without a GlassEffectContainer
  • Nesting too many glass effects — degrades performance and visual clarity
  • Applying glass to every view — reserve for interactive elements, toolbars, and cards
  • Forgetting clipsToBounds = true in UIKit when using corner radii
  • Ignoring accented rendering mode in widgets — breaks tinted Home Screen appearance
  • Using opaque backgrounds behind glass — defeats the translucency effect

When to Use

  • Navigation bars, toolbars, and tab bars with the new iOS 26 design
  • Floating action buttons and card-style containers
  • Interactive controls that need visual depth and touch feedback
  • Widgets that should integrate with the system's Liquid Glass appearance
  • Morphing transitions between related UI states
SKILL.md on GitHub

Sponsors

SnugThe clipboard manager you and your agent can use, safelyAgent CaffeineClose your lid, come back to finished workWaxBlock anything with supervision, without erasing your iPhoneOpen StepsSponsoredFree and open-source skills that make AI coding agents easier to understand, verify, and control.

Details

Repository
github.com/affaan-m/everything-claude-code
Category
Design & UI/UX

More from affaan-m/everything-claude-code

All 256
  • Security Scan5.9K
  • Deployment Patterns5.8K
  • Jpa Patterns5.8K
  • Laravel Patterns5.8K
  • Clickhouse Io5.7K
  • Eval Harness5.7K
  • Laravel Security5.7K
  • Cpp Testing5.6K
  • Iterative Retrieval5.6K
  • Agent Harness Construction5.5K
  • Configure Ecc5.5K
  • Nutrient Document Processing5.5K
  • Search First5.5K
  • Verification Loop5.5K
  • Agentic Engineering5.4K
  • Cost Aware Llm Pipeline5.4K
  • Django Verification5.4K
  • Springboot Verification5.4K
  • Codebase Onboarding5.3K
  • Deep Research5.3K
  • Rust Testing5.3K
  • Ai First Engineering5.2K
  • Autonomous Loops5.2K
  • Content Engine5.2K

Recommended

More Design & UI/UX
1pixijs avatarpixijs-colorpixijs/pixijs-skillsUse this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8A5.7Kinstalls
2affaan-m avatarapi-designaffaan-m/eccREST API design patterns including resource naming, status codes, pagination, filtering, error responses, versioning, and rate limiting for production APIs.5.6Kinstalls
3wondelai avatardesign-sprintwondelai/skillsRun a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate before we b5.5Kinstalls
4julianoczkowski avatardesign-briefjulianoczkowski/designer-skillsCreate a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when5.3Kinstalls
5affaan-m avatarliquid-glass-designaffaan-m/ecciOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.5.3Kinstalls
6julianoczkowski avatardesign-flowjulianoczkowski/designer-skillsRun the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go t5.3Kinstalls