A solid reference for Apple's iOS 26 Liquid Glass API if you're building apps with the new material system. Covers SwiftUI's `.glassEffect()` modifier, UIKit's `UIGlassEffect`, and WidgetKit's accented rendering modes. The morphing transitions with `@Namespace` and `glassEffectID` are the interesting part, letting you animate glass shapes as views appear and disappear. One gotcha worth noting: you need `GlassEffectContainer` wrapping multiple glass elements or the morphing won't work and performance suffers. The spacing parameter controls when adjacent glass effects merge together, which takes some experimentation to get right. Useful if you're updating existing apps to match iOS 26's design language or just trying to figure out why your glass effects aren't blending properly.
npx -y skills add affaan-m/everything-claude-code --skill liquid-glass-design --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
leonxlnx/taste-skill
supercent-io/skills-template
supercent-io/skills-template