This is for when you need Claude to think like an animator who's moved beyond the textbook rules. It teaches intentional principle violations: removing squash and stretch for uncanny effects, skipping anticipation for comic book snap cuts, deliberately obscuring staging for unease. The approach is all about knowing the 12 principles well enough to break them strategically. Honestly refreshing to see animation guidance that isn't just regurgitating Disney's handbook. Use this when you're working on animation tooling, procedural motion systems, or anything where you need nuanced judgment about timing and movement rather than rote application of bounce and ease curves.
npx skills add https://github.com/dylantarre/animation-principles --skill animation-principles---expert