This is a rigorous, opinionated workflow for generating ForgeCAD models that someone could actually fabricate, not concept sketches or naive printable boxes. It enforces manufacture-realistic defaults (wall thickness, fastener stacks, toleranced clearances, believable parts), requires you to pick a manufacturing process before styling, and validates the result with collision checks and acceptance gates. For assemblies with motion, it mandates a kinematics-first approach where you build and prove the rig structure before attaching geometry, then verify it at rest, mid-travel, and limits. The file placement conventions and splitting rules are strict. If you want CAD output that reads like a prototype someone could take to a shop, this is the enforcer.
npx -y skills add kostard/forgecad-public-kit --skill forgecad-make-a-model --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
prisma/skills
firebase/agent-skills
wordpress/agent-skills
Dexploarer/hyper-forge
prisma/skills