Teaches Claude how to write, debug, and assemble ForgeCAD models using the full .forge.js API surface: primitives, sketch operations, connectors, assemblies with joints, sheet metal, and CLI workflows. The workflow is opinionated about structure: it forces you to think about kinematics and mating strategy upfront, defaults to matchTo() for part placement instead of raw transforms, and insists you model the real closed artifact first before adding cutaways or exploded views through viewer APIs. If you're building anything with moving parts or multi-file CAD projects in ForgeCAD, this gives Claude the reference material and assembly discipline to avoid the usual parametric modeling mistakes.
npx -y skills add kostard/forgecad-public-kit --skill forgecad --agent claude-codeInstalls into .claude/skills of the current project.
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JamieMason/syncpack
github/awesome-copilot
addyosmani/agent-skills