When a shaded render isn't enough and you need structured proof that a ForgeCAD model is correct, this skill runs targeted inspection commands and interprets the resulting evidence bundles. It routes you to the right probe for interference checks, wall thickness validation, floating body detection, internal sections, or surface continuity analysis, then walks through the manifest JSON and PNG outputs to catch collisions, thin walls, disconnected parts, and other geometry bugs before they bite you. The workflow is opinionated about never editing models into cutaways just to inspect them, using sections and masks instead, and treating inspection findings as bugs to fix rather than warnings to ignore. Honestly useful if you're doing any kind of CAD verification or printability checks where "it rendered fine" isn't sufficient.
npx -y skills add kostard/forgecad-public-kit --skill forgecad-render-inspect --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills