This flips the usual plotting approach by having you identify the emotional beats your genre requires first, then build the world and characters around them. It's based on Robert Rodriguez's "key moments first" method combined with elemental genre theory. You get tables of moment types for nine genres (wonder, mystery, horror, thriller, etc.) that map emotional experiences to story functions, then a process for sequencing those moments and reverse-engineering what needs to exist to make them work. Use it when your outline feels mechanical or you're better at visualizing vivid scenes than plotting causality. The genre-specific moment catalogs are genuinely useful reference material.
npx skills add https://github.com/jwynia/agent-skills --skill key-moments