Turns your STL, OBJ, or other 3D mesh files into printer-ready G-code by orchestrating real slicer CLIs like OrcaSlicer, PrusaSlicer, or CuraEngine on your local machine. It wraps the messy reality of different slicer backends behind a unified workflow: discover what's installed, inspect your mesh, dry-run the slice command, execute it, then validate the output for sane temperatures and motion bounds. You bring your own printer profiles as JSON wrappers that point to native slicer configs. The skill is deliberately printer-agnostic and stops at plain G-code generation, so you hand off to something like the Bambu Labs skill if you need to actually start a print. Honest take: this is exactly the boring plumbing you need if Claude is generating meshes and you want to close the loop to physical prints without reinventing slicing.
npx -y skills add earthtojake/text-to-cad --skill gcode --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills